Game Development Community

FMOD vs SFX

by Edward · in Technical Issues · 04/05/2009 (11:25 am) · 11 replies

I have several questions thats needs to be posed to both the employees and the makers of FMOD.

1)Will we see actual bug fixes and complete documentation for 1.7.X and 1.8.X SFX. I see a ton of posts regarding these bug fixes, I have made several comments and reports as well as requests directly to Tom for those documentation. Yes we know that everyone all working on T3D, but unless you plan on releasing T3D code and documentation to TGEA folks (or is SFX the primary sound layer for T3D as well?) Either way. When will we see these fixes.

Which leads me to question 2.
I am looking at FMOD ex as a alternative to the SFX layer.
2)Does it come with merging documentation.
3)How intrusive is it and does it come with any documentation.
4)Has anyone here already merged it in their own projects?

About the author

I am working on my first large Game with a team of programmers and artists. I am a avid gamer and am the lead producer and director of Fantasci Hidden War. I have my first published game credit with Chariots as a Level Designer and Interior Artist.


#1
04/05/2009 (11:36 am)
Just as a few examples of the bugs listed.
1)SFXPROFILE is not preloading sounds
2)Theora has been disable to avoid errors with the sound layer
3)SFX sounds not playing properly
4)www.garagegames.com/search?q=SFX+bugs
5)Documentation- still none.
#2
06/08/2009 (7:55 am)
A related question; has anyone got a solution for the not yet implemented streaming support in SFX?

if ( desc->mIsStreaming )
{
   // TODO: This is where we would build a streaming
   // source object.

   Con::errorf( "SFXSource::_create() - Stream sources are unsupported!" );
   return NULL;
}
#3
06/08/2009 (8:01 am)
As far as i have seen, there has been no addition addition to SFX, either with released documentation of code fixed (it would be nice to have theora working with SFX) Streaming would be a bonus as well.. there is a long list of SFX issues. I think they are telling folks to let FMOD handle those items rather then fixing it at the core.
#4
06/08/2009 (8:26 am)
I hope you can get somewhere with them Edward.

So many try, 100% fail.

#5
06/08/2009 (9:06 am)
Well, at present we have 500mb of music (~25 minutes) loaded into RAM. If we can't get streaming to work we need to cut songs. Which would suck.
#6
06/08/2009 (9:08 am)

The upcoming Torque 3D Beta 3 has SFX streaming support.
#7
06/08/2009 (9:09 am)
thats great Rene, what about the rest of your TGEa products? or are we going to be expecting a back port of T3d SFX into TGEa? (which i doubt)
#8
06/08/2009 (9:13 am)

I can't make any statements about what will or what won't be up in store for TGEA.

Backporting is trivial, though. Just replace the files.
#9
06/08/2009 (9:15 am)
id like to make a mention that while i might have access to T3d, that backporting it might be something trivial, but doesnt that seem a bit like breaking some license issues if i were to start posting T3d code into TGEa areas? Or has there been a change in that policy?
#10
06/08/2009 (9:17 am)
At least so that the rest of the TGEa folks can have the same fixes.. which were promised months ago by Tom and Mike.. (refer to my other posts which were defused by them.)
#11
06/08/2009 (9:30 am)
Great news.

I assume that if backporting is as easy as you say, this will be integrated into TGEA very soon. I mean, this should have been in SFX from day 1.