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by Tony Chamberlain · in Torque Game Engine · 01/14/2003 (7:04 pm) · 9 replies

Hey guys, I have built Torque on PC uing MSVC++ 6 (I am very new at this, but everything worked ;) - Now for the Mac part ;)

Here is the deal I have a few Macs and will have my copy of OX 10.23 in 1 day. I seen MetroWorks is selling CodeWarrior 8 for $99 ($300 off) special. Has anyone used CW8 to build Torque, I Keep seeing project builder mentioned, I assume (very bad I know) that PB is included in the Dev tools CD?

Is there a reason to use CW8 over PB?


Thx!

#1
01/14/2003 (7:09 pm)
Could you please point me where you've seen a copy of CW8 for Mac for sale for $99 dollars ? (edit : ok found it :))
Provided it's not the Academic version, which btw, does not allow you to make commercial software with.

As for using CW8, it allows you to support both MacOS 9 and MacOS X with one Carbon app, and it apparently also builds faster. Runtime performance seems to be pretty much equivalent, but if someone has found different, I hope they'll say so :)
Unless I'm forgetting something, that's about it
hth
#2
01/14/2003 (7:18 pm)
It's the FULL version for $99 - can't beat that with a stick ;) Well you could, but you might break your CD's inside :)

Here is the URL:
http://www.metroworks.com/MW/Develop/Desktop/Macintosh/Professional/MacOSX.htm
#3
01/14/2003 (7:39 pm)
Do remember that this version is MacOS X only. It's not the full CW8 Pro package that includes tools for MacOS 9 and earlier versions.
I'd like to hear from someone who gets it :)
(offer good until 28th of February)
#4
01/15/2003 (7:51 pm)
CW is the only way to go if you want to support Pre-OSX. However, that $99 version probably doesn't have such support. ;)

CW8 is an order of magnitude faster at compiles than PB.

I use both, but that's because I have to maintain both. ;) PB is free, and is still improving bit by bit, but I've used CW since v1 (that's something like 18 releases ago).

That said, you can certainly make do with PB, so long as you can deal with the build times being longer.

d
#5
01/15/2003 (11:27 pm)
I don't mean to sound like this, but OS X should be the target all Macs are shipped booting to OS X now and Steve has said that OS 9 is no longer under active developement. Gamers usually have the newer systems anyways - OS X has been shipping for 2 years now, why try to make sure your games work under a legecy system thats on the way of being phased out?

Most people design a game thinking 2 years in advance (in terms of OS and hardware), because most games can take that long to hit the market. In a year I think OS 9 will be very much obsolete.. Just my 5 cents worth, besides look at all the Iapps that you'll be missing out on in OS 9 (I'm joking) ;)
#6
01/16/2003 (8:05 am)
I have to make more tests but the carbon version built by CW(7) is 50+% faster than the ones built with PB.
PB -> 40-50Fps
CW -> 60-80Fps
Does someone had noticed this too ?

Dual-867 - GF4MX - 10.2 - 1024*768
- sorry for my english... frenchy frog -
#7
01/16/2003 (11:30 am)
Thing is, with Torque, you can have a product shipping withing six months, as 21-6 did with Orbz, and especially if your game has wide appeal, ie casual gamer, it could be a mistake of not supporting OS 9 as a lot of long time Mac users that are not computer using professionals (ie home users) are really, really scared of MacOS X.
Why do you think Apple went back on their decision to have new hw not be able to boot into 9 ? (ie they wanted you to run old apps only under Classic)
Because there is still a large installed base of Mac users using pre OS X versions of the MacOS, I don't have the numbers handy, but if there is already more than 50% MacOS X adoption in the whole Mac market (ie not just the pros), I'd be really, really surprised.
That said, like you say, if you're thinking of something released in two years, that's a whole other ballgame, where you can actually consider forgetting about OS 9, unless you want to run on old hardware, etc.
#8
01/16/2003 (8:27 pm)
my carbon and macho builds are approximately the same speed, on the four different projects I'm building at the moment. not sure why you'd see that large a difference in the first place -- I can't imagine the codegen being all that different. I mean, a few % here or there maybe, but that sounds like you had altivec stuff turned on in CW or something to that end.
#9
01/30/2003 (1:33 pm)
Chiming In, The CW8 99$ deal is so far worth it - but (there is always a but), you may have to run through the file and fix a few small things that the x-only version complains about... I'm still working on it but will hopefully have details soon. If anybody else is my boat - please share (just in case I screw up... still a beginning developer on the mac, but it sure whips my xp box when it needs to).