Game Development Community

Rain/Snow Texture technique?

by Jason Nabors · in Torque Game Engine · 01/14/2003 (6:20 pm) · 23 replies

Hi all I recently got lightning, thunder, rain, snow and custom skyboxes working. Thanks to some great tutorials I found in the resources section.

However, I found the technique for rain and snow bitmaps were less then appealing in the game. Up close the rain and snow were blocks. I used a 256x256 background with random pixels colored gray.

Anyone have a more refined technique to make the rain and snow look more relistic?

Thanks

Jason
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#21
01/22/2003 (12:03 pm)
I use PSP 7.04. Maybe Jasc changed it since 6.x?

I had even tried it out again before posting, with no luck. The alpha was saved, because when I used superPNG to import, it was still there. Just not for regular PNG. :-(

It sounds like the process is still the same: "Masks-->load from alpha channel"?

-Eric
#22
01/22/2003 (12:15 pm)
I never could get the super png to work with PSP7.0. I use a seperate application called Eyebatch2. Its a batch proccessor that will convert any format from one to another. So I go from TGA32 to PNG32. Its free for fully functional evaluation of 30 days then some of the tools drop off but the converter keeps working. Best part No Headaches at all with it and you can go through and as many files at a time you want.
It also retails at 40 dollers so its not a big stretch.


Matt
#23
01/22/2003 (12:20 pm)
Try the new version of superPNG, Matthew. I've only tested it a few times, but it seems to be more stable.

-Eric
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