Game Development Community

What's going on!?

by DevBoyLars · in General Discussion · 04/02/2009 (2:27 am) · 15 replies

Hello there,
I tried to get conntact to GarageGames, but no response -.-

So I try it here >>

I want to build my own game in the next month for iPhone,
so there a some questions about your products:

(1) Will you products supports iPhone OS 3.0?
(2) What do I need to build a game with your engine? iTGE & TGE?
(3) Will TGE runs on a Mac?
(4) Can I use TGEA instead TGE?
(5) Is your upcoming Torque 3D or TGEA a replacement for TGE?
(6) Can I port my iPhone-Game later to Windows or MacOSX?
(7) What are the differences between TGA/TGEA and Torque 3D?
(8) Is it hard to learn how to use your APIs?

And the last: Is it possible to work a few weeks with the demo-versions,
to try this over a longer time? What are the limitations of the demos?

Thank you for your attention!
- Lars

About the author

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#1
04/02/2009 (5:34 am)
I know GG people (especially Michael Perry) have said on IRC that they want to support iPhone OS3.0. It would be silly not to, as every current device will be able to upgrade to it. Whether new features will be used or not is another matter. Maybe there will be two builds, if there's no programmatic way of falling back to 2.x-only features.

TGE runs on a Mac, and you need TGE+iTGE or TGB+iTGB to build 3D and 2D games, respectively.

TGE on iPhone OS differs only in that the CPU is almost guaranteed to be weaker than your desktop or laptop computers, so scripting is sometimes converted to C/C++ for speed. It should port right over to the desktop version.

TGE to iTGE will give you few headaches, while TGEA and T3D have big changes from the previous engines. TGEA and T3D are rather different from the iPhone engine.

T3D is the new engine they're focusing on. It is an upgrade from TGEA, but TGEA has its uses still, I think. It will only get bugfix releases now, though.

As to #8: It's a ready-to-run engine, not a programming library. You start by scripting what you need, and when it's not enough, delve into the C++ source.
#2
04/03/2009 (2:52 am)
Hey there,
thank you for your answer.

Can I use iTGE + TGEA and/or iTGE + T3D?

Does anyone knows when iTGE will be available?

What kind of script does it use?

Does I need something like Maya 3D or Blender?



What do you mean with this >> "TGE to iTGE will give you few headaches, while TGEA and T3D have big changes from the previous engines. TGEA and T3D are rather different from the iPhone engine." << ?
#3
04/03/2009 (9:37 am)
Getting used to TGE gets you used to iTGE. TGEA will make you dream of doing the new, cool stuff in iTGE ;)

iTGE is based on TGE. Forget TGEA and T3D. They don't enter into the development process at all. Everything uses TorqueScript, but they are different levels of technology. TGEA and T3D are not meant for simple devices like the iPhone, although some features might make it into some future form of iTGE if we ask GG nicely :)

You'll need a 3D modeller to make models, yes. Nearly everything has a DTS exporter these days. The Houdini deal on this site is pretty sweet - $99 and full functionality/distribution rights of output.
#4
04/03/2009 (12:26 pm)
Does anyone knows when iTGE will be available?: Beta 2 is available now. Beta 3 is in progress as we speak.

What kind of script does it use?: TorqueScript

@Ronny - Good answers. Thank you very much for all the help you've been giving me lately. I really appreciate it =)
#5
04/03/2009 (1:18 pm)
Ok, but is it possible to port my iPhone-Game later to a PC or Mac (maybe into T3D with additional work on it)?



Is TGEA & T3D a Ready-To-Go-Engine for PC/MAC, too?

Is there a limited trial-version to test it? Maybe TGE without export for iPhone or something like this, to check if it's right for me?


(sorry for my bad englisch!)
#6
04/03/2009 (2:14 pm)
Quote:Ok, but is it possible to port my iPhone-Game later to a PC or Mac (maybe into T3D with additional work on it)?
iTge to tge = yes. Both use torque script. You'll most likely have to do a little work on it, but it should work.

Quote:Is TGEA & T3D a Ready-To-Go-Engine for PC/MAC, too?
Yes

Quote:Is there a limited trial-version to test it? Maybe TGE without export for iPhone or something like this, to check if it's right for me?
tge is an engine. It has no exporters. Just download the demo version and use it. It isn't a limited trial. You just can't sell a game made with it and you don't get the source code, so you can't make changes to the engine.

Quote:(sorry for my bad englisch!)

Your english is fine. :-)
#7
04/03/2009 (2:20 pm)
Ok, but porting a iTGE-Game to T3D don't work?

I'm confused: You said "iTGE to TGE works" - I thought I need both to develeope a game for iPhone?

#8
04/03/2009 (2:21 pm)
Wait. I answered these questions over e-mail the day before you posted them here.
#9
04/03/2009 (2:25 pm)
Realy? What is your email-adress? Maybe it's in the junkmail-folder!?
#10
04/03/2009 (2:34 pm)
davidb at garagegames dot com
#11
04/03/2009 (2:53 pm)
Ah ok, thank you for your email - it was marked as junk -.-

In your mail you wrote TGE will discontinued in the next month. So I'll need TGEA for iTGE then?


Let me summarize:
---------------

For iPhone-Game-Dev I'll need iTGE (only the Engine for iPhone, no editors) and TGE (the Engine for Mac/PC), which includes a "Level-Editor" (WYSIWYG) or a "Game-Creator-Tool" (like a RAD-IDE?) where I'll "click&build" my game (with some scrips)?


I could port my iPhone-Game to a PC or Mac with some "corrections" like high-resulution-gfx and some modifications in my scrips


Is this right?
#12
04/03/2009 (3:05 pm)
I noted that we will be discontinuing support for TGE down the line. I did not give any solid dates on that since it is still a valuable product.

For some projects your estimation of the workflow is correct. If you did any extensive platform-specific coding, you would definitely need to port that code as well. There is a much wider development spectrum when working with multiple platforms than you are painting.
#13
04/04/2009 (2:21 am)
Perfect! Thank you all for your nice and fast help!!!


I'm self employed, so it would be enough for me to buy the indie-versions, right?
#14
04/04/2009 (8:52 am)
If you're not making $250000 per year yet, the indie version will be fine :)
#15
04/04/2009 (2:26 pm)
Perfect ;)