Game Development Community

Rich Pixel Format - RPF

by Jarrod Roberson · in Technical Issues · 01/13/2003 (11:34 am) · 4 replies

Does anyone have any information on this format?
Seems it is a Discreet format but other vendors are supporting it also?
I have done an EXHAUSTIVE search of all the major search engines and Google Groups ( Formerly dejanews ) and found nothing useful.

#1
01/13/2003 (12:06 pm)
"...Rich Pixel Format, a popular
SGI format that supports the ability to include arbitrary image channels."

This is from the first link off Google. It seems to answer... all of your questions.
#2
01/13/2003 (2:01 pm)
Right, that is not what I meant. I already found all the easy to find information as I already stated in my initial post and I found NOTHING useful, and what you posted is less than useful because it appears that it is a discreet format not an SGI format.

I need the specs on the format . . . which seem to be some kind of state secret, I really would hate to go off and cook up my own version to do the exact same thing.
#3
01/13/2003 (2:59 pm)
RPF is an extension of the old RLA format that basically contains contains channels beyond RGBA such as velocity, zdepth, motion blur, camera, etc.. You can find a lot of information about RPF format from sparks.discreet.com

Logan
#4
01/13/2003 (5:20 pm)
Thanks Logan, that was very helpful, after some digging around on that link I think I found what I need, but if not at least I know whom to ask.