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Milkshape 3d - MS3d Animation for dts

by Barry Mesa · in Torque Game Engine · 01/13/2003 (10:04 am) · 3 replies

Does anyone have any idea how to add animation from milkshape? I have some really good models and animation I want to add to my game but cannot figure out how to do the animations for them. Do you do this through scripting? I notice the dts exporter can export the animation, but do they get created as a separate file. If so how do I use this file. Any suggestions other thatn using 3d studio max? Please help....

Thanks,
Barry

#1
01/13/2003 (10:06 am)
Is there a dsq exporter for animations in milkshape? I know there is a dts exporter, but static shapes just are not as fun ad dynamic models.
#2
01/13/2003 (10:52 am)
Barry,
the ms3d exporter can't export dsq files. All animationen will be stored in the dts file and the TGE can play this animations like the dsq animations.

look at this tut
www.garagegames.com/docs/torque.sdk/tutorials/tutorial01/
this will explain the script stuff and there is also a ms3d file you can see how the animations function


sorry for my bad english ;)

[edit]uggh, mixing german, english ;)[/edit]
#3
01/13/2003 (6:41 pm)
Don't worry about the english half of us type so fast we can't tell what we are writing anyway, but thanks for the information. I'll try this right away. Thanks.

Barry