Game Development Community

invisible dif with white grid

by Jeff Howard · in Torque Game Engine Advanced · 03/31/2009 (9:48 am) · 2 replies

I made a fairly large and complex level/interior in Constructor 1.05.1 and then exported it as a dif. When I load it into TGEA 1.8.1, the level is invisible. All I can see is the 3d axis gizmo and a large white grid that extends in a horizontal plane across the entire screen. I can raise and lower this grid with the gizmo, but the level itself does not appear. I've tried exporting the level into many different formats, including legacy dif, legacy TGEA dif, map2dif, and map2difplus TGEA. None of these formats resolve the issue. Legacy TGEA dif is invisible, and map2dif crashes TGEA.

I'm not sure what I'm doing wrong, since I've been able to export other levels as difs without problems. Has anyone encountered this invisible dif error or have any thoughts on it? I'd appreciate any advice.

#1
03/31/2009 (12:49 pm)
Are you sure your textures are in the same folder as the .DIF file? For DTS models, missing textures are displayed as an orangge "NO MATERIAL" texture, but I'm not sure if this also applies to DIFs.
#2
03/31/2009 (1:00 pm)
Thank you for the reply, Manoel. Actually, I just figured out what the problem was. The dif was simply too large. I re-exported it many times and in many formats until I finally realized that I just needed to split the dif in half, i.e. copy/paste each half into two different scenes. Each scene exports properly as a simple dif and shows up in TGEA without problems.

So, thank you for reading and the problem is now solved. :)