MACK Question
by Krystian Lahage · in General Discussion · 03/30/2009 (6:11 pm) · 3 replies
I have been thinking about buying MACK, but the game I'm making is using a different engine. Does anyone know if this goes against the liscense?
About the author
I am in charge of Pickled Studios, a company that me and a few friends founded a few years ago. We are currently working on a multiplayer FPS game.
#2
Please keep us posted, and feel free to email me directly with any tech questions. If I can't answer them, I will get them to the right person.
Jondo
03/31/2009 (11:07 am)
Just to expand on Rex's comments... Let us know how it goes! Also what engine are you planning to use them in? If its a format that MS3D exports natively, you should have no problem once you sort out any formatting differences, such as node naming, etc.Please keep us posted, and feel free to email me directly with any tech questions. If I can't answer them, I will get them to the right person.
Jondo
#3
03/31/2009 (3:12 pm)
Ok thanks guys. I own milkshape and I believe the engine uses .3ds so it should work. I'm just gonna raise some funds, and I will for sure purchase MACK. Thanks for the quick answers.
Torque Owner Rex
BrokeAss Games
from the EULA itself....I see nothing about 'Torque Only', let me check with the Legal Dept.
...but here's what you 'can't' do with the Pack:
We, at BAG, are very 'Torque minded' but are in no way Torque ONLY providers. We craft solutions for Poser as well, and would like to expand the market for our 3D graphics products beyond the realm of the Torque Brand line of platforms.
BTW: we're in the beginnings of some new animation libraries, stayed tuned!