OpenApp v1.00 Release :p
by Matthew Laurenson · in Technical Issues · 01/11/2003 (4:50 pm) · 1 replies
Ok -
First off thanks to all the garagegame developers for your
help with all that win32 crud :p - mainly the guys in the chat room.
but you know who you are anyway :)
Version 1.00 of my OpenGL Win32 Lib/Module is ready for use.
- its solid under win98, though i really need people to have
- a look at it under any other windows system - excluding 95...
... sadly it wont work on 95..
Its just a simple class that allows you to setup an opengl win
project with ease...theres still plenty to add..but i think its
pretty decent -> it supports dynamic mode swapping (FULLSCREEN/WINDOWED) without loss of texture maps :)
Anyway - if your interested -> www.mindcage.4saken.co.uk
Thanks guys ;)
First off thanks to all the garagegame developers for your
help with all that win32 crud :p - mainly the guys in the chat room.
but you know who you are anyway :)
Version 1.00 of my OpenGL Win32 Lib/Module is ready for use.
- its solid under win98, though i really need people to have
- a look at it under any other windows system - excluding 95...
... sadly it wont work on 95..
Its just a simple class that allows you to setup an opengl win
project with ease...theres still plenty to add..but i think its
pretty decent -> it supports dynamic mode swapping (FULLSCREEN/WINDOWED) without loss of texture maps :)
Anyway - if your interested -> www.mindcage.4saken.co.uk
Thanks guys ;)
About the author
Torque Owner Charles Savage