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How do I create my own content for Torque?

by Patrick Menke · in Game Design and Creative Issues · 03/28/2009 (10:48 am) · 5 replies

I was wondering how I can create my own content to be used in Torque's Game Builder? I've been stuck on this problem for some time. Any help would be appreciated.

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#1
03/28/2009 (12:39 pm)
2D graphics software (GIMP, Photoshop, etc). And possibly an exporter/importer. If the importer/exporter part is wrong, sorry, I work in 3D.
#2
03/28/2009 (12:44 pm)
For 2D work in TGB, no extra plug-in should be needed. Any decent 2D software will be able to read and save in PNG, GIF, or JPEG formats. They're pretty much universal.
#3
03/28/2009 (1:50 pm)
Thanks Sherman! Any knowledge is good knowledge!
#4
03/28/2009 (4:56 pm)
A useful tool is anything to arrange sprite frames in spritesheets. This could be done with a shell script+ImageMagick, although I'd like to know if anyone knows of a graphical tool for Mac.
#5
03/28/2009 (5:01 pm)
photoshop image ready can be used for sprites etc and is available on mac