Game Development Community

Difference between StaticShapeData and ShapeBaseData

by University_Washington (#0009) · in Game Design and Creative Issues · 03/25/2009 (3:57 pm) · 1 replies

The question is pretty much the title. I don't quite understand the difference between the two. What types of items/objects would go into each category?

<b>edit</b>
Nvm. A fellow Torque programmer filled me in on this difference.

#1
04/27/2009 (9:11 am)
ShapeBaseData is more specific for parenting and creating specific objects in code. StaticShapeData is used mostly for objects that are not-animated. StaticShapeData is used quite a bit for Torque Game Builder.