Game Development Community

rig controller and model facing wrong direction

by Banana · in Artist Corner · 03/25/2009 (7:17 am) · 1 replies

Hi,

I've got a problem with exporting my character animation from 3Ds Max, I've connected the bounding box to the pelvis controller so it moves along with the character, but now that controller is shown in game as well. While all the other controllers are hidden.

Also, it should be turned with its back to me, like in a normal third person shooter, but it keeps facing me, even when I spin it 180 degrees in 3DMax.

thx in advance

About the author


#1
04/08/2009 (1:55 am)
Hi banana,

Here are some tips that might help you out:
first your bounding box shouldn't be linked to anything
The orientation of your model is controlled by the orientation of the pivot. So dubble check this. z is up, y is front, x is right.
The orientation of the bounding box should also be the same.
You have to be shure the character is facing his back when looking in the front viewport (nose pointing in the y direction).

OK, I hope something in here helps you out... good luck

greetz,
julie