Killing a client when leaving mission area
by Mike "wowo" Miller · in Torque Game Engine · 01/09/2003 (12:46 pm) · 2 replies
Howdy everyone,
I have my game set up so that I don't want players straying too far off the map.
Currently, I've set up the server scripts so that the client is killed immediately upon leaving the mission area.
My question is: How would I go about giving the clients a time limit for how long they are allowed to be outside the mission area before being killed? This way I could give them fair warning before they are punished.
Preferably, I'd like a countdown in the messageHud so the player knows exactly how much time they have left to get back into the mission area.
I was thinking schedules are probably the way to go, but I'm quite new with Torque so if anyone can help, i'd appreciate it :)
Thanks!
Mike
I have my game set up so that I don't want players straying too far off the map.
Currently, I've set up the server scripts so that the client is killed immediately upon leaving the mission area.
My question is: How would I go about giving the clients a time limit for how long they are allowed to be outside the mission area before being killed? This way I could give them fair warning before they are punished.
Preferably, I'd like a countdown in the messageHud so the player knows exactly how much time they have left to get back into the mission area.
I was thinking schedules are probably the way to go, but I'm quite new with Torque so if anyone can help, i'd appreciate it :)
Thanks!
Mike
#2
I never thought of looking in the t2 scripts before ;) Heh, and i've owned the game for a couple years already too.
Thanks for the tip,
Mike
01/09/2003 (4:35 pm)
Hey,I never thought of looking in the t2 scripts before ;) Heh, and i've owned the game for a couple years already too.
Thanks for the tip,
Mike
Associate Kyle Carter
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