Collision Detection Docs
by andy christianson · in Torque Game Engine Advanced · 03/21/2009 (12:59 pm) · 0 replies
I am in the process of learning TGEA and I am having trouble finding documentation on the built-in collision detection (everything in the engine/source/collision/ dir).
I am trying to implement something along the lines of the collision detection and response of the default Player class. The Player class source is nice as an example, but I'd like to look at the documentation for it if it exists. I couldn't find it in the "official documentation" but perhaps i overlooked it.
Can someone point me in the right direction?
P.S. I am aware that there are tutorials for integrating 3rd party physics libraries, but I do not want this as the built-in collision detection should be more than enough for me and I plan on implementing 100% custom collision response.
Thanks
I am trying to implement something along the lines of the collision detection and response of the default Player class. The Player class source is nice as an example, but I'd like to look at the documentation for it if it exists. I couldn't find it in the "official documentation" but perhaps i overlooked it.
Can someone point me in the right direction?
P.S. I am aware that there are tutorials for integrating 3rd party physics libraries, but I do not want this as the built-in collision detection should be more than enough for me and I plan on implementing 100% custom collision response.
Thanks