Game Development Community

FlyingVehicle aerodynamics

by Eric den Boer · in Torque Game Engine Advanced · 03/21/2009 (6:40 am) · 0 replies

Hi,

We're currently making a dogfighting game with airplanes. It looks nice and all, but the FlyingVehicle (FV) controls are really crap and don't resemble anything of a normale airplane, more like helicopters and things like that.

I'm investigating aerodynamics at the moment, but I feel that having true aerodynamics is a bit of an overkill for the gameplay and performance. So I'm wondering, what are the proper settings to have some kind of 'realistic' airplane physics with the FV class?

Right now I'm altering the verticleSurfaceForce to change according to the airplane's speed, but it's not really getting the desired results.

Thank you.