Per-Pixel Lighting and Shadowing
by Josef Jahn · in Torque Game Engine · 01/08/2003 (2:01 am) · 21 replies
Ok, so we had quite a few topics involving one or the other thing, but nothing definite. I wonder if someone has taken on the challenge of implementing these features - especially for shapes and interiors.
There's a good resource for what I mean:
www.ronfrazier.net/apparition/research/advanced_per_pixel_lighting.html
I'm aware that quite a few people have got bump mapping to work, so it can't be that much of a problem to go one step further.
There's a good resource for what I mean:
www.ronfrazier.net/apparition/research/advanced_per_pixel_lighting.html
I'm aware that quite a few people have got bump mapping to work, so it can't be that much of a problem to go one step further.
Torque Owner John Kabus (BobTheCBuilder)
If you do try it and have any questions let me know, I can try and give you a hand.
John.