New...with a couple questions
by David Welsh · in General Discussion · 03/20/2009 (7:52 am) · 3 replies
I am very curious about GarageGame products, and would like to work on my own game ideas.
Will I have any trouble using these products and programming with Dot.Net?
I am intrested in using...these products
TGEA
http://www.garagegames.com/products/afxcombotgea
http://www.mmoworkshop.com/trac/mom/wiki/FAQ
Thanks for your help gang
Dave
Will I have any trouble using these products and programming with Dot.Net?
I am intrested in using...these products
TGEA
http://www.garagegames.com/products/afxcombotgea
http://www.mmoworkshop.com/trac/mom/wiki/FAQ
Thanks for your help gang
Dave
#2
But use Visual Studio 2008 to develop with. I no not like C++, but dont mind C#, preffering VB. Overall by far easier for me to write using Dot.Net.
And would prefer my game to run using Dot.Net and XNA.
Would GarageGame products be the right direcction for me, or do I need to start from scratch using XNA and Game Creators site for resources.
03/20/2009 (8:14 am)
I have no plans, so far, to integrate the engine with .Net components.But use Visual Studio 2008 to develop with. I no not like C++, but dont mind C#, preffering VB. Overall by far easier for me to write using Dot.Net.
And would prefer my game to run using Dot.Net and XNA.
Would GarageGame products be the right direcction for me, or do I need to start from scratch using XNA and Game Creators site for resources.
#3
For XNA, I would look at TorqueX- but I don't own it, so that's as far as I can go for helping you there. Hope that helps.
03/20/2009 (8:29 am)
I use VS2005 to develop with, and TGEA and T3D are written using C++, so you won't be able to combine the two (unless someone out there's done it already?), unless you're writing something like DLL's in those languages to export functions into the engine.For XNA, I would look at TorqueX- but I don't own it, so that's as far as I can go for helping you there. Hope that helps.
Torque 3D Owner Ted Southard
Generally speaking, you can do a huge amount with TGEA and the upcoming T3D as long as you have the source code and the knowledge/experience to get what you need done.