TGEA Upgrade Maybe
by J L · in General Discussion · 03/18/2009 (2:26 pm) · 6 replies
How much more better is TGEA vs TGE ?
My main thing is it states you can have upto 1000 players. And is the terrain making program restricted like TGE is ? Where you it starts tiling and such.
My main thing is it states you can have upto 1000 players. And is the terrain making program restricted like TGE is ? Where you it starts tiling and such.
About the author
#2
Atlas terrains can be as large as you have storage space and memory enough to be able to use. Depending on your system this can be really huge. It also gives you really high view distances compared to Legacy terrains. Atlas terrains have to be created in an outside program (the most common complaint about it) and it also doesn't work on a Mac.
The graphics features are nice, really nice, but what I found worth upgrading to TGEa for was the optimizations and overall speedup that it allows even with massive amounts of objects in the scene.
03/18/2009 (4:09 pm)
About the terrain: you can place and line up any number of terrain squares by hand in TGEa. Mega Terrains "cheats" and allows you to use a higher resolution heightmap (512 x 512) for larger terrains, but it gets split into quarters (4 * 256 x 256).Atlas terrains can be as large as you have storage space and memory enough to be able to use. Depending on your system this can be really huge. It also gives you really high view distances compared to Legacy terrains. Atlas terrains have to be created in an outside program (the most common complaint about it) and it also doesn't work on a Mac.
The graphics features are nice, really nice, but what I found worth upgrading to TGEa for was the optimizations and overall speedup that it allows even with massive amounts of objects in the scene.
#3
03/18/2009 (5:05 pm)
1000 players won't work in practice without changes, no matter what anyone tells you. The physics and network architecture for Players are still too fine and detailed for such an amount. This is easily simplified if you know what you're doing, but we're still not talking 1000 players for a twich game. Not even half of that.
#4
03/18/2009 (5:29 pm)
As long as we can get around 250 - 400 players that is good
#5
03/21/2009 (11:53 pm)
@Jason: Just to be clear, Stefan's right. There's no way to get 1000+ players on a single server instance of TGEA if the game has a latency sensitive or "twitch" mechanic as is common with most FPS MP games. 250-400 is still going to seriously stress the system if you're building a game like Legions. For something simpler though, something more like a shared virtual world or MMO with basic player to player interactions, 1000+ per server is possible.
#6
I am sure some of you have played WWII online I am going to have the missions setup similar to that. You can pick what mission you want from the setup screen then load out your guy with what role you will be playing. From there it would load into the mission. No real fancy graphics will be involved.
Thats what I am working toward.
03/22/2009 (6:42 am)
Well, heres the plan.I am sure some of you have played WWII online I am going to have the missions setup similar to that. You can pick what mission you want from the setup screen then load out your guy with what role you will be playing. From there it would load into the mission. No real fancy graphics will be involved.
Thats what I am working toward.
Torque Owner Mike Rowley
Mike Rowley
tge 1.5.x is $150.00
tgea is $295.00
295 - 150 = $145.00 to upgrade. If you want to check how much the upgrade is for the version of tge you have, just go to the tgea page and look between the buttons. It tells you there.
That is in stock. You can optimise to include more. For some games, you may not even need to optimise at all for more players. It is totally game dependant.
This depends on which terrain system you choose.
1. tge style that repeates (unless you tell it not too in the editor)
2. Mega Terrains - 4 tge terrains applied in a square.
3. Atlas terrain. I don't know how large this can be.