NewbieCTF, How To Add Teams
by John Durbin (NitoRPG) · in Torque Developer Network · 03/16/2009 (12:57 pm) · 4 replies
I noticed that some of the tutorials aren't even started yet so i was wondering if someone could tell me how to add teams to the engine script. Please be very discriptive because i'm a total noob when it somes to scripting, lol.
About the author
#2
edit: Mark Holcomb's CTF resource blog which I link to here doesn't seem to exist anymore.
03/16/2009 (4:16 pm)
Isn't there also an old CTF Starter Kit using TGE 1.3(or something)?edit: Mark Holcomb's CTF resource blog which I link to here doesn't seem to exist anymore.
#3
Are there any video tutorials out there that goes through how to add teams & stuff? I can't find any online. :/
03/26/2009 (6:22 pm)
Thanks, this stuff should help out alot, now I gotta read up on C++ lolAre there any video tutorials out there that goes through how to add teams & stuff? I can't find any online. :/
#4
03/26/2009 (6:36 pm)
I doubt you'll find any video tutorials for scripting or coding -- that would be boring to say the least.
Associate Michael Hall
Big Kid Games
Here is some team-based stuff:
Team Implementation -- scripted
Team ID -- source code, read the comments to understand how to port to TGEa.
And some CTF fun.
BF2 Style CTF -- scripted, requires the Teams Implementation resource.
BF2 Style CTF 2 -- scripted, updated.
CTF Triggers -- scripted, basic CTF gameplay, requires the Teams Implementation resource.
And once you get a handle on that you may want to learn how to enable multiple gametypes. There are also several more resources for other game types available.
Some of these resources may seem a bit dated but they still work. At worst they may involve minor changes to work in even the newest version(s) of Torque.