Game Development Community

NewbieCTF, How To Add Teams

by John Durbin (NitoRPG) · in Torque Developer Network · 03/16/2009 (12:57 pm) · 4 replies

I noticed that some of the tutorials aren't even started yet so i was wondering if someone could tell me how to add teams to the engine script. Please be very discriptive because i'm a total noob when it somes to scripting, lol.

#1
03/16/2009 (1:56 pm)
Instead of referring to the unfinished tutorials on TDN or even the Documentation Tutorials, I've personally learned more from the examples of the Resources instead.

Here is some team-based stuff:
Team Implementation -- scripted
Team ID -- source code, read the comments to understand how to port to TGEa.

And some CTF fun.
BF2 Style CTF -- scripted, requires the Teams Implementation resource.
BF2 Style CTF 2 -- scripted, updated.
CTF Triggers -- scripted, basic CTF gameplay, requires the Teams Implementation resource.

And once you get a handle on that you may want to learn how to enable multiple gametypes. There are also several more resources for other game types available.

Some of these resources may seem a bit dated but they still work. At worst they may involve minor changes to work in even the newest version(s) of Torque.
#2
03/16/2009 (4:16 pm)
Isn't there also an old CTF Starter Kit using TGE 1.3(or something)?

edit: Mark Holcomb's CTF resource blog which I link to here doesn't seem to exist anymore.
#3
03/26/2009 (6:22 pm)
Thanks, this stuff should help out alot, now I gotta read up on C++ lol

Are there any video tutorials out there that goes through how to add teams & stuff? I can't find any online. :/
#4
03/26/2009 (6:36 pm)
I doubt you'll find any video tutorials for scripting or coding -- that would be boring to say the least.