Best Variable Animation Techniques?
by Tj Holowaychuk · in Torque Game Builder · 03/15/2009 (8:39 pm) · 1 replies
Hello everyone,
We are new to TGB, however I am wondering if there are any best practices for variable animations. For example walking while moving arms, or standing while moving arms, both which should be separate animations of course. Originally we were going to use mounting to mount all the character pieces and do this programmatically, is this the typical approach one would take for a 2d game? animated sprites just wont cut it for some of our assets.
Another issue will be cutscenes, would hate to have to script entire cutscenes, but we can tackle that later.
We are new to TGB, however I am wondering if there are any best practices for variable animations. For example walking while moving arms, or standing while moving arms, both which should be separate animations of course. Originally we were going to use mounting to mount all the character pieces and do this programmatically, is this the typical approach one would take for a 2d game? animated sprites just wont cut it for some of our assets.
Another issue will be cutscenes, would hate to have to script entire cutscenes, but we can tackle that later.
Torque Owner Nathan Karnes