Game Development Community

Bounding Box, collision mesh? way too big...

by Mike Walsh · in Torque Game Engine · 03/13/2009 (11:03 am) · 0 replies

Hi there,

I'm kind of new to the torque engine, and I've finally taken the time to learn how to build DTS objects, which is being quite a pain in the butt.

So here's my question, I made a little rifle model and loaded it ingame, the Bounds object and the Collision mesh object stretch just over everything, it seems like everything SHOULD work fine, right?

Well, what happens is that the model loads fine into torque with no problems at all, but when you load it into the game it renders absolutely fine, but the 'bounding box' (or what i'm assuming is the bounding box), is freakin' huge, waay to big for the object. So i don't have to be anywhere near the weapon to pick it up...

I have a picture of the bounding box INGAME, but I currently lack an internet connection at home (layoffs suck) and I'm on my laptop which does not have the file, so hopefully this picture is enough to help..

betaapparel.net/bounds.jpg

Thankyou for any help or resources you could point me to, so far all I can find is in words that I can't quite understand yet, or isn't relevant to my issue,


Thanks,
-Mike