Game Development Community

lightning on Hammer or Toque SDK

by Roy Chan · in Torque Game Engine · 01/03/2003 (9:18 am) · 3 replies

Hi all,

How should I add lightning to my model for toque engine?
Is use Valve Hammer or Torque SDK.

In addition, is any differnce in control lightning indoor/outdoor

regards
Roy Chan

#1
01/03/2003 (9:41 am)
lightning (as in thunder and lightning) or lighting (as in spotlights, ambient lights, etc)?
#2
01/03/2003 (7:05 pm)
lighting as in spotlights, ambient lights, etc.

thx
#3
01/03/2003 (8:34 pm)
For interior lights, use Worldcraft, Hammer, Quark the usual way (omni light, spot light, strobe light) see Desmond Fletcher's tutorials here to get kick-started: holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/editing/.

For exterior lights, use fxLight, fxSunLight, or tgeDayNight (an add-on resource) portions of Torque. For more information on the last three, do a forum search on their names.