Game Development Community

DrawCalls Monitoring in Instruments?

by Carl Schell Work · in iTorque 2D · 03/11/2009 (1:59 pm) · 2 replies

Hi,

I have been messing around with Instruments for the iPhone, and I was wondering if there was a way to track current number of draw calls happening in a scene? I did find that under the "Sampler", I can see the OpenGLES glDrawArrays in the list, and it has a # Samples column, but does that correspond to the number of Draw Calls?

#1
03/16/2009 (5:41 am)
Hi, I asked this on the apple forum, and have gotten no response there either. Does anyone have any ideas on this?
#2
03/16/2009 (8:53 am)
Draw calls do not exist as a general graphic development term.

Its a term used by different game engines to actually name "draw arrays" / "distinct 3D objects" which both reflect the same: Distinct requests calls to the graphics API to draw specific 3D data.

As such, yes it likely represents "draw calls"