DrawCalls Monitoring in Instruments?
by Carl Schell Work · in iTorque 2D · 03/11/2009 (1:59 pm) · 2 replies
Hi,
I have been messing around with Instruments for the iPhone, and I was wondering if there was a way to track current number of draw calls happening in a scene? I did find that under the "Sampler", I can see the OpenGLES glDrawArrays in the list, and it has a # Samples column, but does that correspond to the number of Draw Calls?
I have been messing around with Instruments for the iPhone, and I was wondering if there was a way to track current number of draw calls happening in a scene? I did find that under the "Sampler", I can see the OpenGLES glDrawArrays in the list, and it has a # Samples column, but does that correspond to the number of Draw Calls?
#2
Its a term used by different game engines to actually name "draw arrays" / "distinct 3D objects" which both reflect the same: Distinct requests calls to the graphics API to draw specific 3D data.
As such, yes it likely represents "draw calls"
03/16/2009 (8:53 am)
Draw calls do not exist as a general graphic development term.Its a term used by different game engines to actually name "draw arrays" / "distinct 3D objects" which both reflect the same: Distinct requests calls to the graphics API to draw specific 3D data.
As such, yes it likely represents "draw calls"
Carl Schell Work