Importing model shaders
by Architecture@Uni Melbourne · in Torque Game Engine · 03/09/2009 (8:13 pm) · 3 replies
hello,
I want to use 3D models designed by other programs (such as 3DS) in TGE. I doubt importing a models textures will be a problem, but what about shaders?
According to this article importing shaders is non-trivial and certainly not automatic. Is there a way to more easily import shaders? Or if I want shaders will I always need to apply them within TGE?
thanks
I want to use 3D models designed by other programs (such as 3DS) in TGE. I doubt importing a models textures will be a problem, but what about shaders?
According to this article importing shaders is non-trivial and certainly not automatic. Is there a way to more easily import shaders? Or if I want shaders will I always need to apply them within TGE?
thanks
#2
03/10/2009 (1:28 pm)
That only works for certain objects and requires you to modify the source code. DL out.
#3
I knew TGEA had good shader support, but I didn't realize TGE lacked shader support at all.
I'll reask my question to the TGEA list. Thanks!
03/10/2009 (3:06 pm)
> You will need TGEA if you want to use shaders.I knew TGEA had good shader support, but I didn't realize TGE lacked shader support at all.
I'll reask my question to the TGEA list. Thanks!
Torque Owner Jason "fireVein" Culwell