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Trying to understand pathnodes

by Greg Clark · in Torque Game Engine · 03/06/2009 (12:17 pm) · 1 replies

Im wanting to make some of my bots move in paths. I dont get the path creater on the World Editor. Is there additional scripts I have to create? Or can I just implement them from the World Editor?

#1
03/06/2009 (2:06 pm)
There is some scripting that is needed to be done.
For the script code you should look at starter.fps -> server -> scripts -> aiPlayer.cs.

To create the Path you should look at the bare bones mission of starter.fps.

But here are the steps to create a path.
1. Create a Path, and name it.

2. Alt click on the new path, and it should turn green. Now anything you create will appear in the Path. (Note once done creating the path, Alt Click on the SimGroup MissionGroup).

3. Then Create a few Path Marker, now you have a simple path.