Game Development Community

recruiting scripters/coders for 3d action adventure game

by Jeff Howard · in Jobs · 03/05/2009 (8:08 am) · 0 replies

I'm trying to recruit 1-2 Torquescript and C++ programmers for a team on a game called Arcana Manor.

Arcana Manor is a 3d, first-person action adventure game in which the player will run, jump, and swing through a surreal occult mansion while casting spells and solving puzzles. More information, including design documents and concept sketches, can be found on my
blog. I've also set up a wiki as a centralized control document for the existing team members.

I could really use the help of a scripter/programmer with experience in both Torquescript and C++ to help implement a magic system, platforming, and puzzles. 3d modelers with experience in any compatible modeling application (such as 3dsmax, Maya, or XSI) would also be very welcome on the team. For the foreseeable future, this is strictly an indie project, so I can't pay team members any money. (My dream goal is to eventually publish this on Xbox Live Arcade, at which point team members would share the profits, but that is a long way down the road.) The project could be an interesting way to build experience if you like the game’s premise.

Specifically, I'm trying to set up an innovative magic system: one that goes beyond an MMO-style row of icons at the bottom of the screen and involves tracing flaming runes and pentagrams in the air to create various magical effects. I think that ArcaneFX could help to build these features, but they might also require substantial engine modification in order allow the player to draw sigils using particle emitters and to correlate these drawn symbols with gameplay effects.