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Should I buy the Torque engine now?

by Eugene "Gene" Thompson · in Torque Game Engine · 12/31/2002 (3:57 am) · 4 replies

I've been writing software all my life (professionally for the last 8.5 years). I'm fluent in C/C++, Java, VB, C#, etc and have built large scale distributed applications. But, I've never written a game more complex than a text-based adventure (which totally rocked, thank you very much). I've read "Flights of Fantasy", "Game Design: The Art & ...", "The Zen of Direct 3D ..." (half-way thru), and am reading "3D Math Primer For Games and Graphics."

My question is, am I ready for something as complex as the Torque engine or should I hold off until I gain more knowledge? I've got a great idea for a game and am dying to prototype it to see if it is feasible to build (could be ground breaking - hehe). I'm concerned that I might be short-cutting some experience that I will need if I decide to become serious about writing games.

Any thoughts would be greatly appreciated.

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#1
12/31/2002 (4:19 am)
Depends on what exactly you need to do.

Torque is a finished engine, so you can use it with little programming knowledge if you don't need anything that's not built-in or available as a resource. If, on the other hand, you plan to totally rewrite parts of it, then from what I've seen you better know what you're doing.

So if your game is anywhere within Torque's area of expertise (i.e. a 3D action game) then you absolutely should.
#2
01/02/2003 (5:39 am)
Yeah man, dont wait, the engine is great, and from all the help I am already getting from this awsome community, you cant go wrong
#3
01/02/2003 (5:56 am)
Hehe, if anything your overqualified, I mean I picked it up and Im just starting Uni :)

BUT, there are some parts that scare me...

so yeah I agree with the other posts, As long as you dont need to rework any of the core code then its a cinch. Most of what you need to do can be done in scripts or with some minor editing of the code :)

My advice....BUY IT... support GG, they RULE ^_^

oh BTW you should know how to do openGL as that is what the engine uses :)
#4
01/02/2003 (6:11 am)
I'd buy the engine and learn as I went along.

-Bendik