Game Development Community

winCVS problem

by Philippe Jofresa · in Torque Game Engine · 12/29/2002 (5:11 pm) · 4 replies

Hello people !
I have a little problem, I cant seem to log onto the winCVS server.
I already logged and downloaded the source once, but it was a while ago, so I was hoping to download an update.
Unfortunately this time it doesnt work, so here is my question(s) :
-has there been some change regarding d/l or passwords ? (AFAIK, login/password should be the same than on the forums, right ?)
-could it be because I am not on the same machine ? I am using my machine at home to d/l the source on my USB harddrive, which I also use when d/l from school (where I first managed to do the d/l). Would that mean that I have to d/l from school ?

just in case : I get an "authentication failed" and "authorisation failed" error

any help would be greatly appreciated :)

#1
12/29/2002 (5:19 pm)
I had the same problem but it ended up working for me, so try restarting your program and giving it another go, you may need to login again.
#2
12/29/2002 (5:53 pm)
Forgive this long post, I posted quick and dirty instructions on using WinCvs.

The first section is Updating folders and the second section is Fresh Download. Hope this helps.

***************Updating folders**********************

If you want to update the files that have been changed since your last download I think you do the following,
|admin|login and type your password into the box.
Then the line
(Logging in to USERNAME@cvs.garagegames.com)

will appear and a successful login will show

*****CVS exited normally with code 0*****
From there you navigate in the left hand window to the directory above the directory you want to update. If you only want to update /fps/ you would go to ~/torque/example/ on the left hand window and select the /fps/ directory on the right hand window so it's blue.

Then you go to |Modify|Update Selection and click on it. The Update settings window will pop up and check Create missing directories and get the clean copy. Then in Globals make sure Checkout read only is unchecked and that Use TCP\IP compression is checked and use a ratio of 6. Then click on okay. The bottom log window will have "cvs server Updating .Blah" in it and when it's finished updating it will say

*****CVS exited normally with code 0*****


************Fresh Download*******************

If you want to get a completely fresh download instead of updating what you already have you go to |Create|Checkout module| click it and fill in the module name on the server, torque or HEAD is what I use and also fill in the local folder to download the torque engine to. In checkout options select By revision\tag\branch and fill in which tag you want to download. I just use HEAD lately.

Go to the general tab and enter in the cvsroot
Username@cvs.garagegames.com:/cvs/torque and
also select "passwd" file on the cvs server for Authentication.
Then on the Globals tab uncheck Checkout read-only and make sure TCP/IP compression is checked and has a value of 6.
Then click ok and sit back for however long it takes you to download 55 mb.

If this was too long, sorry I just got the engine a week ago and I wanted to help out.
John Aho
#3
12/30/2002 (5:05 am)
John Aho, I appreciate the long post, this might come handy now that I solved my problem...
I happen to use my mum's computer which is by default configured for International keyboard, and since I was typing a password, I could not see that it was typing in the wrong charadcters although I was clearly typing on the correct keys (I have a French keyboard).
So there :p

Even after 15 years, I still manage to make a beginner's mistake, maybe next time I wont try to do this sort of thing at 4am :)

Thanks guys !
#4
01/01/2003 (2:18 pm)
Actually, I just thought, is there a way to NOT download the WHOLE shabang when you are doing a fresh download (that is, not an update) ? Why ? Well, I had to do a good ol' format, and with a 56k modem I'd rather not have to worry about d/l 55meg at once, so chunks would be nice. Any tip ?