A good TorqueScript Interface for Mac OSX?
by Ricky Hopper · in Torque Game Builder · 02/28/2009 (5:40 pm) · 7 replies
Hey,
I've been doing my coding in TextEdit on Mac, however, this gets to be a nuisance for scripting. Is there any good (preferably free) scripting interface for TorqueScript out there for Mac? TextEdit can't even save .cs files, I have to go in later and change the extension...
Thanks in advance.
I've been doing my coding in TextEdit on Mac, however, this gets to be a nuisance for scripting. Is there any good (preferably free) scripting interface for TorqueScript out there for Mac? TextEdit can't even save .cs files, I have to go in later and change the extension...
Thanks in advance.
About the author
Recent Threads
#2
02/28/2009 (6:53 pm)
I just downloaded TextWrangler, but it won't open my .cs files. Is there an extra module I need to download for this? I cannot visit your second link because I do not own TGE, just TGB.
#3
02/28/2009 (8:33 pm)
I really like Komodo Edit. It has a really nice directory import with easily configurable filters. I have it set to my script folders and it only shows .cs, .log, .gui and .xml files. Any filesystem changes are reflected in the project.
#4
Here's the link to the syntax highlighting file referenced in that thread: http://www.dannyngan.com/tools/download/bbedit_torquescript.zip
It's designed for BBEdit but someone in that thread tried it with TextWrangler and said it worked fine.
As for TextWrangler not opening your .cs files... what happens when you try to open one? Does it give you an error message? .cs files are just plain text files so to edit one you should be able to control-click a .cs file in the Finder, pick "Open with" and choose TextWrangler.
@Mark:
I had not heard of Komodo Edit–it looks like a good option as well.
03/01/2009 (12:51 pm)
@Ricky:Here's the link to the syntax highlighting file referenced in that thread: http://www.dannyngan.com/tools/download/bbedit_torquescript.zip
It's designed for BBEdit but someone in that thread tried it with TextWrangler and said it worked fine.
As for TextWrangler not opening your .cs files... what happens when you try to open one? Does it give you an error message? .cs files are just plain text files so to edit one you should be able to control-click a .cs file in the Finder, pick "Open with" and choose TextWrangler.
@Mark:
I had not heard of Komodo Edit–it looks like a good option as well.
#5
Mine includes data blocks in the symbol list, and enables folding for them. Also, it shows the full package::method name in the list - Danny's shows only the package name, which is not terribly helpful when you have a class with 20+ methods all in the same package.
03/01/2009 (1:07 pm)
I like my own BBEdit language module a bit better, although I'll freely admit the obvious bias I have for my own work. :-)Mine includes data blocks in the symbol list, and enables folding for them. Also, it shows the full package::method name in the list - Danny's shows only the package name, which is not terribly helpful when you have a class with 20+ methods all in the same package.
Torque Owner Matt Zuhlke