How do I call .gui files to only load in certain levels?
by Path · in Technical Issues · 02/27/2009 (9:16 am) · 6 replies
I have a .gui that contains an .ogm cut scene that I need to know how to put in the main.cs code:
and
to load only when Level2 & Level4 are loaded?
I've tried with little luck the following script attempt in the main.cs:
exec("~/gui/Level2cutscene.gui")and
exec("~/gui/Level4cutscene.gui")to load only when Level2 & Level4 are loaded?
I've tried with little luck the following script attempt in the main.cs:
function initializeProject()
{
exec("~/gui/mainScreen.gui");
exec("./gameScripts/game.cs");
function Level2::onLevelLoaded(Level2, %scenegraph)
{
exec("~/gui/Level2cutscene.gui")
}
function Level4::onLevelLoaded(Level4, %scenegraph)
{
exec("~/gui/Level4cutscene.gui")
}
}Is their a better way like a standard gamescript.cs to accomplish this?About the author
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#2
03/07/2009 (7:37 pm)
Any suggestions on how to make this code work for closing out my Theora video(plays fine) and going to the next level?function MyVideoBehavior::onLevelLoaded(%this, %scenegraph)
{
exec("~/gui/THEORATEST.gui");
if ($playingVideo != 1)
{
canvas.getContent().add(MyVideo);
Canvas.hideCursor();
MyVideo.setFile("./game/data/images/TEST3.ogm");
}
else
{
Canvas.showCursor();
MyVideo.stop();
canvas.getContent().remove(MyVideo);
sceneWindow2D.schedule(0, endLevel);
sceneWindow2D.schedule(1, loadLevel, expandFileName ("~/data/levels/level1.t2d"));
}
}
#3
03/09/2009 (4:11 pm)
bump
#4
03/09/2009 (4:35 pm)
Have you tried a straight schedule instead of using sceneWindow2d.schedule(), or checking for console errors relating to those calls? Do you know what the state of $playingVideo is when you go into that function?
#5
[I'm simultaneously learning AS3 which causes obvious syntax confusion with C++]
2) playingVideo = 1; under the "if" statement. I removed it to see if it would have any impact. No impact, no error codes.
I also tried keeping playingVideo = 1; under the "if" and playingVideo = 0; under the "else" statement. No impact or error codes there either.
03/09/2009 (5:31 pm)
1) What is the proper syntax/script for doing a straight schedule call?[I'm simultaneously learning AS3 which causes obvious syntax confusion with C++]
2) playingVideo = 1; under the "if" statement. I removed it to see if it would have any impact. No impact, no error codes.
I also tried keeping playingVideo = 1; under the "if" and playingVideo = 0; under the "else" statement. No impact or error codes there either.
Torque Owner Path
http://www.garagegames.com/community/forums/viewthread/48713
My only issue now is trying to figure out how to add functions to this .gui so I can control the click through & load next level command.
I pulled the functions from the GuiAviBitmapCtrl code, but can't seem to integrate them into theora even though they both have very similar structures.