Game Development Community

How does terrain editor achieve the accuracy that I required when drew the earth’s surface

by sunyanqiu · in Torque Game Engine · 02/25/2009 (9:28 pm) · 1 replies

In TGE1.52 , we can use at most eight kinds of terrain texture , and terrain editor can’t achieve the accuracy that I required when drew the earth’s surface meticulously . Please tell me how to solve the problem . thank you !

#1
02/26/2009 (5:50 am)
If you mean accuracy in the sense that you aren't able to use all 8 textures, then there is a way, but it requires a source-code modification to the engine to accomplish (there's a resource that allows you to expand the number of textures available for painting on the terrain in the editor).

If you mean accuracy of the heightfield itself, you can play with squaresizes and such, but if you're trying to get large, high-density terrains, maybe you should look at TGEA and Atlas (Atlas is a terrain system in TGEA that can create higher density maps, but it is harder to work with than the terrain system in TGE).

Hope that helps.