Game Development Community


#1
02/26/2009 (5:43 am)
Statics don't cast shadows, I don't believe. And DIF objects have their shadows baked into the terrain as part of the lightmap (so if you put new ones in or move them, you have to relight). Players/Vehicles cast shadows because of being ShapeBase objects. There are probably other conditions, but that's off the top of my head- you can always test it in scripts and verify all of this.