Footstep sounds, decals and puffs in TGEA 1.8.1.
by BrokeAss Games · in Torque Game Engine Advanced · 02/25/2009 (3:18 pm) · 3 replies
I'm pretty new to 1.8.1 (aren't we all) and I couldn't find any info on this, but I was pretty sure propertyMaps weren't used anymore.
After looking in the engine I realized it's now part of the material and has been expanded a little.
Basically in your materials.cs when you define a material you add these:
so your material should look something like this:
My question is this, how would I get this to work on Atlas?
What would be the texture I map to and do I need to add an Atlas object type in the engine?
Is it that easy?
Ari
After looking in the engine I realized it's now part of the material and has been expanded a little.
Basically in your materials.cs when you define a material you add these:
showFootprints =true;
showDust = true;
effectColor = "0.46 0.36 0.26 0.4 0.0";
footstepSoundId = 1;
impactSoundId = 1;
//customImpactSound = "scriptsandassets/data/sounds/custom_mono.ogg";
//customFootstepSound = "scriptsandassets/data/sounds/custom_mono.ogg";so your material should look something like this:
new Material(bproad02)
{
mapTo = "bproad02";
baseTex[0] = "bproad02";
bumpTex[0] = "bproad02_NRM";
pixelSpecular[0] = true;
specular[0] = "1 1 1 1";
specularPower[0] = 16.0;
//FootSteps and Impact
footstepSoundId = 1;
//customFootstepSound = "scriptsandassets/data/sounds/custom_mono.ogg";
impactSoundId = 1;
//customImpactSound = "scriptsandassets/data/sounds/custom_mono.ogg";
showFootprints =true;
showDust = true;
effectColor = "0.46 0.36 0.26 0.4 0.0";
};and that works great as long as your animations have triggers.My question is this, how would I get this to work on Atlas?
What would be the texture I map to and do I need to add an Atlas object type in the engine?
Is it that easy?
Ari
About the author
http://www.youtube.com/user/BrokeAssGames
#2
It was there the whole time.
03/24/2009 (1:24 pm)
\GameExamples\T3D\game\scriptsAndAssets\data\terrains\Test\materials.cs has all the answers to my questions.It was there the whole time.
Torque Owner BrokeAss Games
BrokeAss Games
Starting to lean towards MegaTerrains...