Game Development Community

where in the code are Datablocks interpreted?

by John \"Johnny Action\" Aho · in Torque Game Engine · 12/28/2002 (3:23 am) · 1 replies

I am curious as to where in the codebase Datablocks are interpreted.

I want to see all the available options in the datablocks supter-types and trace the code myself. I'm using HEAD and I'm trying get a better understanding of vehicles and weapons.

Thank you for any help,
John Aho

#1
12/28/2002 (5:01 am)
Datablocks are nothing more than interpreted script code just like any other cs file. To get a handle on what fields are available look at the initpersistfields function of the object in questions. You can also look in consoletypes.h for a listing of the various data types that can be used for objects/datablocks.