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melee combat

by Justin Buttrey · in Torque Game Engine · 02/24/2009 (7:49 pm) · 3 replies

I'm working on setting up a game with legend of zelda style sword fighting. As far as i can tell all the melee resources are more for oblivion type fighting. ie, running around swinging wildly. Would it have to do with non blended animations so the character cant move while they are swinging?

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#1
02/24/2009 (7:52 pm)
well you can stop the player from moving while swinging its sword, simple code in the speed change while sword is swinging or active.. depending on how you want it to work...
#2
02/24/2009 (8:00 pm)
Using ArcaneFX should do extactly what you want.
Lock the player and play full body (non-blend) anim with effects?
#3
02/24/2009 (8:00 pm)
I'm just an artist so this is all new to me. I'm not really sure how to adjust any code to be honest. I looked at arcane fx, but that doesnt seem to be exactly what i'm looking for, more specifically i want it where i click the mouse the character stops moving and swings a sword and can do like a 3 or hit combo, depending on how many times u click it