DirectX 9 .X File Exporter
by Gareth Davies · in Technical Issues · 12/27/2002 (6:19 pm) · 5 replies
Since they've kindly not included the compiled version in the DX9 SDK could someone please send me a compiled one if they have one? (XSkin.dle?)
Or if someone has a PhyExp.h could they send me that? That way I can compile it myself. I've searched every CD I have and have applied for the Sparks program now but they won't be doing any approvals until 6th Jan now... Grrr.
It is VERY annoying Microsoft didn't include this with the SDK.
I used to use Deep Exploration for my .x files but there seems something strange happening with the normals in DX9.
Thanks in advance.
Or if someone has a PhyExp.h could they send me that? That way I can compile it myself. I've searched every CD I have and have applied for the Sparks program now but they won't be doing any approvals until 6th Jan now... Grrr.
It is VERY annoying Microsoft didn't include this with the SDK.
I used to use Deep Exploration for my .x files but there seems something strange happening with the normals in DX9.
Thanks in advance.
About the author
Professional Procrastinator. Currently playing around with cloud based MMO systems (specifically Scala on Google App Engine) Meh, i'll finish this later.
#2
12/28/2002 (4:17 am)
Despite them saying it's in that download it's not. As I said very annoying. But thanks for pointing it out ;)
#3
ps. if you really need it, email me for the bin file for max v4
12/28/2002 (1:54 pm)
You need maxsdk and character studio sdk to compile/link the exporter.ps. if you really need it, email me for the bin file for max v4
#4
There's a whole load of bugs in the sourcecode as well so it doesn't even work properly when I get the stupid files. And it seems the documentation is worse than this farce to compile the exporter.
A great start when i'm trying to pick up directX. But i've had my fill of it now... OpenGL from now on :)
Once i've got access to sparks i'll post the fixed one, assuming there's not some copyright issues.
Thanks for the help / offer.
12/28/2002 (2:31 pm)
Yeah I gathered that. But 3DSMax 5 doesn't seem to have the Cstudio sdk anymore (that has phyexp.h in it). I had the one from the DirectX 8.1 SDK (that was the 4.0 one?) but apparently you need the exact SDK (i.e. 4.21)for the one that you want to work with.There's a whole load of bugs in the sourcecode as well so it doesn't even work properly when I get the stupid files. And it seems the documentation is worse than this farce to compile the exporter.
A great start when i'm trying to pick up directX. But i've had my fill of it now... OpenGL from now on :)
Once i've got access to sparks i'll post the fixed one, assuming there's not some copyright issues.
Thanks for the help / offer.
#5
06/10/2003 (6:50 pm)
Download the demo version of quest3D from quest3d.com, it includes a fixed version of the DX8 exporter.
fred