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How to Create .DSQ with 3DS Max

by University_Washington (#0009) · in Artist Corner · 02/23/2009 (5:59 pm) · 1 replies

Hi I'm trying to create a custom animation for a model that already loads into Torque perfectly. This model was apart of a pack that included several .dsq's and has the provided fully rigged/skinned .max file.

Every time I try to create a sequence node and edit the animation period using the curve editor, when I load it into Torque ShowTool, it recognizes the sequence as being there but it doesn't actually animate it.

Any advice?

#1
02/24/2009 (8:38 am)
DSQ animation is rediculously easy to export. All you really need is some sort of transform animation, typically on a bone (DSQs do not export anything but transform animations).

Other than that you simply need to setup your sequence with a valid start and end frame and export.

The exporter however will expect that you have a valid DTS scene setup with at least 1 detail marker (even though you wont use it with your bones). Also please take note that it will expect the rig used for the DTS pretty much matches that of the DSQ (names and structure, some bones don't need to be there, but it definately wont accept extra bones on the DSQ or changes to the name or structure) otherwise it wont apply.