Advanced Camera Shapes not Rendering
by Sean Burgoon · in Torque Game Engine Advanced · 02/23/2009 (3:09 am) · 2 replies
Up until now I've been using the default T3D level to test all my changes. Today I decided to build my first actual level and start populating it. Having done so I load into the level and, oddly, none of my aiplayers are drawing. Static shapes, terrain and such draw just fine, but aiplayers are not drawing. If I toggle from the Advanced Camera chase cam I set up to the regular camera, suddenly everything draws, but in AdvancedCamera mode, on luck. The stranger thing is that this doesn't happen in simple.mis (the default mission I've added a bunch of spawns to). I can't think of what could be different between the two to cause the advanced camera to wig out like this... any ideas?
#2
02/24/2009 (12:37 am)
And it's solved (in case anyone was following this). I was able to fix the issue by adding %this.advCamera.setTransform(%player.getEyeTransform()) to createPlayer() in game.cs. I must have just missed that step at some point.
Torque Owner Sean Burgoon