Game Development Community

Looking for 3D Artist

by Ted Southard · in Jobs · 02/22/2009 (5:48 pm) · 3 replies

Position: 3D Modeler/Animator/Texture Artist.
Skills: The ability to create textures, models, and/or animations at low triangle counts and export them to DTS format. We are willing to consider those with only one of the primary skills listed if they are very talented. Please have samples or a link to them in your response.
Payment: Deferred as equity. Hours will be tracked at market rate and paid from project revenue, assuming a successful launch. Yes, I know it's not saying much, and I wish it were not the case, but it's the best we can offer at this time.
Other Benefits: Full credit. Free account if we succeed. The ability to gripe about no-good indie work-for-free projects if we fail (you still get full credit, of course).
Duties: Works with Concept Artist and Designers to create 3D assets for use within the Torque Game Engine Advanced.
Time: We would like you to have a few hours a week available for this, and understand that paid projects, family, and social lives do come first. That said, we would like a candidate with a few hours able to be set aside for this project.

Project Name: Epic Frontiers
Project Type: Online Multiplayer Role-Playing Game (probably not so Massive, but I also wouldn't say no to customers...)
Website: EpicFrontiers.DigitalFlux.com

Team: Three of us at the moment. Ted (Myself, Lead Designer/programmer/scriptor/dba/web designer/business-type), Rick (World Designer/Concept Artist), and Chris (World Designer). We're all from 29-35 years old technical professionals with years of role-playing experience. We're pretty nice guys, and like to collaborate, so someone who can play well with others is very welcome. If you're local to NYC, then that's even better, as we try to have weekly meetings face to face (it's much better than just email). We have also just welcomed a new concept artist aboard.

Project Background: Epic Frontiers is sci-fi with some magic in it, set on a world inside a rather lively nebula. This world (Chi'Hamak) is inhabited by four factions of humanoid people vying against each other over land and other (real and perceived) grievances. Landscapes range from deep desert to jungle and arctic areas.

Features: We're planning all of the "standard" MMO features, plus a few unique ones as well.
1) Inventory/Crafting: More Info Here The inventory system works, and is standard fare. Crafting is as well currently, though we're looking at upgrading it to include modification of items and possibly creating items with sub-par or above-average materials (that last feature may drop though).
2) Combat/Magic: The underlying system works, and we are more or less waiting on me to get the AI systems working for testing NPC-PC combat. It's pretty standard as RPG systems go as well.
3) Skill System: Character development is free-form, with no levels or classes. Players seek out instructors to gain a new skill, and level that skill by using it.
4) NPC Interaction: More Info Here We have implemented an NPC conversation system that allows for a happy medium between the menu-like conversation of Mass Effect with the deeper conversation of... Well, no other MMO has deeper conversation than this. The conversation system will be hooked into NPC AI (which is in progress) to allow for more interesting gameplay as well. On top of the conversation system, a range of "Soft Skills" are being implemented for actions such as distraction, bluffs, persuasion, etc. Most of this is being implemented within the same "action system" that we are using for magic and combat.
5) Procedural Content Generation: More Info Here We're planning to lean heavily on content generation to create missions for players of all experience levels so that the content does not become stale too fast, as is usually the case in other MMOs. This allows us to create content tailored directly to a player's style of play and experience with their chosen skillset. This feature is still very much being worked on.

That's pretty much it in a (pretty large) nutshell. I'll be at IMGDC 3.0 in about 8 weeks, and so I'm trying to get a lot of things done to be able to show over there, and part of that is being able to show off a small environment with assets created specifically for the game. If you like this kind of idea and would like to create some assets for the game, you are more than welcome to email us.

Any questions about anything above can be directed to Ted@DigitalFlux.com.

#1
03/03/2009 (12:44 pm)
Hi ,

Please check : 3dshay.blog.com
Email me if you were interest : blue_shay@hotmail.com

Regards
M.SHay
#2
03/10/2009 (9:36 am)
Hey I would be very interested in a job for you guys. You can see my work at www.christopherjeske.com under the 3d section. My email is cjeske1986@gmail.com if your interested in giving me a shot.

-Chris
#3
03/10/2009 (6:50 pm)
All positions have been filled for the current time. Thanks to all who have applied, and I will post an update here if we need additional artists.