Cannot collapse node.....
by Brad Wilson · in Artist Corner · 12/26/2002 (8:58 am) · 3 replies
I am exporting my character and receive the follwing error:
Cannot collapse node 'Bip01 L Finger21" because it is a bone.
My .cfg looks like the following:
NeverExport:
Bip01
Bip01 L Finger*
Bip01 R Finger*
Dummy*
Bip01 L Toe*
Bip01 R Toe*
start01
mountpoint
DELETE*
//Ski0
//Ski1
Light0
Light1
//Mount1
//Mount2
If I comment out the "Bip01 L Finger" and "Bip01 R Finger" it exports fine but what if I really don't want to export these nodes? If the config file is meant to allow you to not export certain nodes when creating DSQs then how do I get around this? The FAQ says something about deleting the mesh but this makes no sense to me.
Thanks....
Cannot collapse node 'Bip01 L Finger21" because it is a bone.
My .cfg looks like the following:
NeverExport:
Bip01
Bip01 L Finger*
Bip01 R Finger*
Dummy*
Bip01 L Toe*
Bip01 R Toe*
start01
mountpoint
DELETE*
//Ski0
//Ski1
Light0
Light1
//Mount1
//Mount2
If I comment out the "Bip01 L Finger" and "Bip01 R Finger" it exports fine but what if I really don't want to export these nodes? If the config file is meant to allow you to not export certain nodes when creating DSQs then how do I get around this? The FAQ says something about deleting the mesh but this makes no sense to me.
Thanks....
About the author
#2
12/26/2002 (9:32 am)
Ah, I see. So when creating sequence files I just delete my mesh and only the animation data is saved?
#3
Just name them by their name.
Unless you want to not export all the fingers then you can use the "*" wildcards to block them all.
:D
01/16/2003 (9:10 pm)
To not export the nodes Just name them by their name.
Unless you want to not export all the fingers then you can use the "*" wildcards to block them all.
:D
Torque Owner Joe Maruschak
This presupposes that you are exporting the mesh from one file and exporting the different DSQs from separate files.