Game Development Community

Cannot collapse node.....

by Brad Wilson · in Artist Corner · 12/26/2002 (8:58 am) · 3 replies

I am exporting my character and receive the follwing error:

Cannot collapse node 'Bip01 L Finger21" because it is a bone.

My .cfg looks like the following:

NeverExport:
Bip01
Bip01 L Finger*
Bip01 R Finger*
Dummy*
Bip01 L Toe*
Bip01 R Toe*
start01
mountpoint
DELETE*
//Ski0
//Ski1
Light0
Light1
//Mount1
//Mount2

If I comment out the "Bip01 L Finger" and "Bip01 R Finger" it exports fine but what if I really don't want to export these nodes? If the config file is meant to allow you to not export certain nodes when creating DSQs then how do I get around this? The FAQ says something about deleting the mesh but this makes no sense to me.

Thanks....

#1
12/26/2002 (9:15 am)
for exporting a DSQ the solution is to delete the mesh in that file. When exporting DSQs, all that is exported is the animation information. The mesh is not necessary information.

This presupposes that you are exporting the mesh from one file and exporting the different DSQs from separate files.
#2
12/26/2002 (9:32 am)
Ah, I see. So when creating sequence files I just delete my mesh and only the animation data is saved?
#3
01/16/2003 (9:10 pm)
To not export the nodes
Just name them by their name.
Unless you want to not export all the fingers then you can use the "*" wildcards to block them all.
:D