Game Development Community

Where to start?

by Eric den Boer · in Torque Game Engine Advanced · 02/21/2009 (4:38 am) · 4 replies

Hi,

We're using TGEA for our college project, the college bought TGEA for us so thats why I'm not listed as a "torque owner"... we were supposed to get user accounts, but our teachers haven't given us one yet. Now since its the holidays, I cant really count on them anymore.

Anyway... where to start? Seriously... I can checkout the TDN, but not a lot since the only product I have on my own name is Torsion (Yes I bought it myself because the college wouldn't) and get tutorials on how to use the WORLD EDITOR, but that's not my task. I'm the programmer of the team and I need to know, step-by-step, how to make the game join a (virtual) server, how to init the client and how to add custom classes to the engine. And make them work together...

Is there a resource available out there?

Thanks a bunch.

#1
02/21/2009 (6:20 am)
There is a good tge series of tutorials here that would transfer over to tgea, but for what you are looking at, Look in the client folders. (both in common and in stronghold) In client/ui/ you'll find the gui files. joinServer.cs and .gui, would be a good one to look at, as would mainMenu.gui. They are pretty self explanitory. Look in the scripts to see how their functions work. There are no real tutorials for tgea yet. Those for tge will mostly cross over with just a few modifications. (paths)
#2
02/21/2009 (8:43 am)
Thank you so much!

It really is a great engine, however at first it's so incredibly massive. And since we don't have the college's user accounts, we're left to our own devices with a few thousand C++ files and a few hunderd TS files. So yes it's very intimidating.

I have asked my teacher and the college is going to buy us a few Torque books, however my teachers are in other countries at the moment.

Thanks for this tutorial, I'm sure it's better than nothing.
#3
02/21/2009 (9:27 am)
You are welcome. Yes, torque is a monster until you figure out how to tame it. Everyone who first looks at it scratches their heads. It's a great engine that you can do almost anything with. It just takes learning how to get it to work the way you want it to. Torque script, torques scripting language is almost the same across all the torque engines, so once you learn it, you'll be far ahead of the game. The books use tge as well, but that learning will carry over to tgea. Good luck, welcome to the community, and don't be shy about asking questions. GG has an awesome community that are willing to help.
#4
02/21/2009 (9:52 am)
Thanks :) I'm just a bit shy of asking questions because I'm not (yet) marked as an owner, while I do use the engine with a proper license, but yeah - my word isn't much to do on ;)

I'm off to Amazon, to order me a book :)