Game Development Community

Buggy Vehicle// Idle animation

by Matthew Jones · in Torque Game Engine · 12/23/2002 (11:35 am) · 5 replies

I recently was able to replace the buggy vehicle with my own model. The problem is the IDLE animation. It is not done through the model but through code as far as I can tell. How can I turn that off, preferably in the script, but any means will help me out.
The donkey hooked to the cart looks to be having a seizure of violant proportion. LOL
Thanks in advance.

Matt

#1
12/23/2002 (11:56 am)
Hmm, is the donkey coming off the ground? This could be related to center of mass of the vehicle. You can adjust this by modifying the bounds box's transform/pivot.
#2
12/23/2002 (1:54 pm)
No thats not the problem. The car by default has a Rocking animations that is supposed to simulate the engine idle. You may not notice it right away on the buggy but if you look close you'll see it. My vehicle (a cart/ mounted with a donkey(ie mounting weapons to vehicles)) is alot smaller than the buggy because of the scale I am using. So you really notice the engine idle. I need to get rid of it because it also reflects into the camera and eye of the model. Shakes the hell out of ya in the meantime.

Matt
#3
12/23/2002 (2:39 pm)
Could that be vertice swimming?

I don't recall seeing anything in the code about engine idle animation....
#4
12/24/2002 (6:22 am)
I got it the vehicle was stuck. I guess it might not animate an idle state. I think it was just trying to go and the wheels were turning and it was stuck.
matt
#5
07/17/2005 (6:05 pm)
How did you go about replacing the buggy with your own vehicle and wheels, Matthew?