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Large Waves

by Shaun Greiner · in Game Design and Creative Issues · 02/19/2009 (1:02 am) · 3 replies

Our team for a class project is looking to make a naval game with large waves on the TGEA platform. Is there anyway to work this into our game?

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#1
02/20/2009 (2:32 pm)
Yes. Just edit the waterblock properties until you achieve your desired look.
#2
02/21/2009 (1:38 am)
I'm sorry I should have clarified myself better. We are looking for large rolling waves so we would need to actually change the mesh of the waterblock not the scale of the texture.
#3
02/21/2009 (6:51 am)
for those kind of effects, i would either a) create a DTS wave and play it kinda like a footprint does... or b) create a particle effect system to mimic a wave or c)find a water engine and integreate it with torque.. I recall seeing a system very recently..