Game Development Community

Fog Index for games?

by Nauris Krauze · in General Discussion · 12/22/2002 (4:21 pm) · 0 replies

During some research I stuck upon term "Fog Index".

"Fog indexes and readability indexes, including Gunning's Fog Index,
provide a broad estimate of the grade level required to understand written
material."

not only that, writers were using it to calculate how hard is it to read their written pieces. Higher mark means that text is most likely to be read easily by more educated people, while lower marks mean that text probably sounds too "kiddish" and may not fit the audience.

formula was
" a. Pick any 100-word segment of text.
b. Count the sentences in the segment (a fragment of a
sentence at beginning or end counts as a whole sentence).
c. Divide 100 by the number of sentences (= average sentence
length).
d. Count the words in the segment with 3 or more syllables.
e. Add the two numbers (average sentence length + number of 3-or-
more-syllable words).
f. Multiply the sum by 0.4.
g. Round off the result to the nearest whole number"

I was wondering, what if such a test existed for games, would it show that audience is over- or undervalued?

About the author

Nauris Krauze is 2D designer/illustrator with 10 years experience in game development. Currently art director at 3Nstudio, working on games for social networks, occasionally doing some contract work.