Cannot load mission over network...
by Shane Parker · in Torque Game Engine · 12/22/2002 (1:25 am) · 5 replies
Hi! I'm having a really weird problem with trying to get a multiplayer game working in Torque. Each time I try to join a server, the client keeps sending requests to the dedicated server for files which don't exist. The server doesn't have these files either, and so I end up with an error message on the client telling me that I don't have the right version or files needed to play the game. This is odd because I can run the mission in single player mode just fine. Note that the client and server are running on the same machine and both have the same data files.
Any ideas on why this might happen? Anything would help. :)
Any ideas on why this might happen? Anything would help. :)
#2
Don't know if any recent changes could have affected this, but a good idea might be to have a different example (or whatever you name it) folder for each instance...
Haven't tried it in a while, but I'll try to check it out in a bit ;)
12/22/2002 (12:47 pm)
Actually, LabRat, I use to do so all the time, ie running a dedicated server on my machine, and then starting another instance as a client. It even worked with them sharing the same example folder. Don't know if any recent changes could have affected this, but a good idea might be to have a different example (or whatever you name it) folder for each instance...
Haven't tried it in a while, but I'll try to check it out in a bit ;)
#3
12/22/2002 (1:25 pm)
hm... I think the problem had to do with the fact that I changed the name of the realm wars mod directory. This seemed to cause a lot of problems when Torque was looking for files. It works now, but there's a new problem. The client seems to lag a lot... this is weird because the client and server are on the same machine! The client reports that I have a ping of 0, but it sure doesn't act that way! I don't know what the deal is here.
#4
The effect is that I'll hit a key, or move the mouse, and then a few seconds later, the game will actually react to what I did.
Dunno if this is your problem or not, but I thought I'd mention it.
12/22/2002 (4:08 pm)
An issue that _might_ be related... On my laptop, which runs winXP, DirectInput will occasionally decide to lag behind by as much as 10-20 seconds. This usually happens when I'm halfway through a song in DWI, but anyway...The effect is that I'll hit a key, or move the mouse, and then a few seconds later, the game will actually react to what I did.
Dunno if this is your problem or not, but I thought I'd mention it.
#5
12/22/2002 (11:26 pm)
Nm... was thinking about running the debugger for scripts..
Torque Owner Harold "LabRat" Brown