FPS Tutorial Problems
by Shawn Busolits · in Torque Developer Network · 02/15/2009 (4:09 pm) · 8 replies
First page of the TGEA FPS tutorial (http://tdn.garagegames.com/wiki/TGEA/CreatingYourFirstFPS/YourFirstMission), creating a new mission, it tells me to rename the new mission, I give it the name "Newbie CTF." It then tells me to save it with a matching name, so I click File->Save As and enter "Newbie CTF." When I click save it gives me an error saying the file is read-only, but the file doesn't even exist yet, I'm trying to create it, so how can it be read-only? I am following the tutorial step by step and have no idea how to get past this problem, and am disheartened that it took me so little time to run into such a problem. Please offer any help you can. Thanks in advance.
About the author
#2
@Brandon - He is referring to a public tutorial, and Forge Demo is not a game base to work from.
02/15/2009 (10:33 pm)
@Shawn - What OS are you working with? Vista sometimes rejects you trying to save a new file to certain folder locations.@Brandon - He is referring to a public tutorial, and Forge Demo is not a game base to work from.
#3
@Brandon:
02/16/2009 (6:58 am)
@Shawn: If you are using Vista, I've found that UAC can and will interfere with Torque in annoying ways. I personally disabled UAC but you could try running as an administrator.@Brandon:
Quote:use the forge demo the other one don't work.Wrong! Quit telling people that. Any "Feature Demo" will require some scripting know how to make any of them "usable" - I suggest you learn how.
#4
Always include the .mis extension for new files.
02/16/2009 (8:08 am)
File -> Save As -> Newbie CTF.misAlways include the .mis extension for new files.
#5
02/16/2009 (8:26 am)
Good catch Steve - that one went right by me.
#6
Mission file "/Users/erlebach/...../newMission.mis" is read-only.
Any help would be appreciated.
Could somebody please try this on a macbookPro with Leapard before telling me it should work? Thanks.
It would be a shame for this to be a show stopper. Thank you.
Gordon
03/12/2009 (4:16 pm)
Incorrect I am afraid. I am working on my macbookpro with Leopard. I too, cannot save the mission. I did include the mis extension. Whether I put the extension or not, I get the error: Mission file "/Users/erlebach/...../newMission.mis" is read-only.
Any help would be appreciated.
Could somebody please try this on a macbookPro with Leapard before telling me it should work? Thanks.
It would be a shame for this to be a show stopper. Thank you.
Gordon
#7
I tested on my Macbook Pro with 10.5.6 ( Leopard) and TGEA 1.8.1
follow the directions exactly ..you will reach the following step:
select save as ...
The missing next step in the directions is
" navigate to the correct mission directory "
in my case this was
~/Desktop/TGEA/TorqueGameEngineAdvancedSDK-Mac-1-8-1/GameExamples/Stronghold/game/scriptsAndAssets/data/missions/
Then i was allowed to save without error.
The default appears to be "desktop" on the Mac and this causes the error.
I should also mention some key steps
- the name in the " mission info" dialog and the name you enter in the "save as " dialog must match except that in the "save as" dialog you need to add .mis
- make sure your correct path is somewhere you can save and is not a disk image or something else you cannot save to
03/30/2009 (9:54 pm)
I was able to verfiy the error but i was also able to get it to work.I tested on my Macbook Pro with 10.5.6 ( Leopard) and TGEA 1.8.1
follow the directions exactly ..you will reach the following step:
select save as ...
The missing next step in the directions is
" navigate to the correct mission directory "
in my case this was
~/Desktop/TGEA/TorqueGameEngineAdvancedSDK-Mac-1-8-1/GameExamples/Stronghold/game/scriptsAndAssets/data/missions/
Then i was allowed to save without error.
The default appears to be "desktop" on the Mac and this causes the error.
I should also mention some key steps
- the name in the " mission info" dialog and the name you enter in the "save as " dialog must match except that in the "save as" dialog you need to add .mis
- make sure your correct path is somewhere you can save and is not a disk image or something else you cannot save to
#8
I noticed that when i came back to this later i had to re-navigate back to the correct directory. Even though it appeared to be already there . If i did not i got the previously mentioned message.
04/06/2009 (4:56 pm)
One more thingI noticed that when i came back to this later i had to re-navigate back to the correct directory. Even though it appeared to be already there . If i did not i got the previously mentioned message.
Torque Owner Brandon Baker
World Core Studios