Game Development Community

DIF error...

by Travis Vroman · in Torque Game Engine · 12/20/2002 (7:37 pm) · 6 replies

I just recently upgraded my computer to Windows XP (from Windows 98). I don't think that has anything to do with my problem, however, ever since I did the upgrade, I have had problems getting my dif files to work in TGE. (I am an owner of the SDK) What happens is I click the name of the building (trying to place it in) and nothing happens. So, I look in the console window and get:

(red text)Unable to read detail level 0 in interior resource
Unable to load interior: fps/data/interiors/buildings/building01.dif
(grey text)common/editor/EditorGui.cs (1189): Register object failed for object (null)

Can somebody please help me out here? Thanx.

-Barzahd

About the author

Attended the Art Institute of Fort Lauderdale for Video Game Art and Design. Strong background in traditional visual arts. Strong programming skills, particularly in real-time solutions.


#1
12/28/2002 (12:18 pm)
What map editor are you using?
#2
12/29/2002 (8:59 am)
I'm usin WC 3.3. I tried to figure out Quark 4 torque but with no luck, so I'm sticking to WC. Any suggestions? Do I have to have HL installed?
#3
12/29/2002 (12:25 pm)
No, you don't need HL--take a look at the docs for WC:
www.garagegames.com/docs/torque.sdk/tools/worldcraft/index.html
#4
12/29/2002 (6:58 pm)
yeah, I figured out what the problem is, but I don't know how to fix it. The problem is with the engine because I plugged it into the Crime Force demo I downloaded from Doyoon Kim's site and it worked fine there. I'm thinking there is something wrong with the compilation? I also tried re compiling the engine, but with no luck...
#5
01/18/2003 (7:38 pm)
*bump bumpety bump

I'm thinking it may actually have somethinging to do with the detail level, but how do I determine exactly what this all means? Somebody please help me....

Thanks,

-Travis Vroman