[PAID] Algitt Studios LLC is looking for Torque Programmers
by Stephen Scott · in Jobs · 02/12/2009 (7:28 pm) · 3 replies
Algitt Studios is looking for Torque Programmers!Job Description
This job's mainly about getting Gameplay going. You would be using the RTS Starter Kit, TGE (we'd like to port to TGEA (by the end of the project), if you know TGEA and feel we should port the RTS kit first and start there thats fine too), CS Warriors and Commoners pack, the the World Domination resource (to add some initial gameplay for you to start with, if need be). We need several systems implemented (listed bellow).
Edit: So i changed the bellow section, based on the apps I've gotten. I realized I shouldn't have put what would be expected for the WHOLE project, instead maybe a chunk of a milestone
We would need you to implement several systems (bellow is a breif overview)[Note: Not all by yourself!]:
Note: We are completely fine with you implementing resources, you don't have to completely reinvent the wheel. Just keep track of which ones you use, so we can do a thank you section in the credits.
A Milestone Example:
- Install "World Domination through Collaboration" Mod (has an installer, should be 15min tops)
- Install CS Warriors and Commoners pack (has an RTS installation guide)
- Implement some of the fixes in the RTS Kit section (Peons to build buildings, Units and Buildings being selected)
- Implement the "Flexible A* Pathfinding System" resource, already TGE compatible (might need some editing to get it to work with the RTS kit).
- Traditional Building Hierarchy System
- Begin developing a Stat system
Requirements
We need someone with experience in:
- TGE
- C/C++
- RTS Starter Kit (or having made a RTS in TGE/A)
- TorqueScript
- AI (nothing to extreme here)
- Pathfinding
- Gameplay programming; With designer friendly setup (not having to recompile to make lvl tweaks (ie. character health, spawn points, etc) would be great
We'd also love it if you have experience with: (but are not a nessecity)
- TGEA experience (especially porting TGE to TGEA)
- Multiplayer Networking in Torque (huge plus)
- Custom controls (outside of Keyboard and Mouse setups, such as Controllers, remotes, etc)
- CS Warriors and Commoners pack*
- Making Designer tools (being able to tweak as much as possible of the gameplay in real-time)
- AFX (we'd love to get this implemented if you know it well)
- Splitscreening in Torque
Project Info
Project name: Not announced yet, we'll happily tell you under an NDA :)
Genre: Real-Time Strategy Game
Brief description: Stylized Kingdom Building game set in a Fantasy/Medieval timeframe.
Release Target: Q4 2009
Probable Target Platforms: PC, Xbox 360 (looking for pubs soon), Nintendo Wii (not likely, but i'll list it anyway)
Compensation:
+ $500 (paid out in $50 increments over several milestones (through Paypal))
+ CS Warriors and Commoners Pack (if you don't have a license to it already).
+ Credit as Lead Programmer.
+ After the Games release, an extra $2,000.
We would really like to find someone who has TGEA experience as well, because we have a fulltime paid position that we would like to open up to whoever gets this job (after the completion of this project), if we like your performance (coding skills and the speed at which you work). Working remotely would be fine by us.
*Note: If we offer you the job after checking out all of the applicants, we will purchase a license of the CS Warriors and Commoners pack (a $150 value!) for you*
How should I apply?
A:If you are interested, please email jobs@algittstudios.com, with the title "Torque Programmer", in the heading. Send us everything you have:
- Why you'd like to work on this project
- Resume (or list of projects/resources you've worked on/made
- Link to your website (if you have one)
- Links to Games you've worked on
- Links to resources you've submitted to the Community section (if you have any).
- A rough estimate on how long you think the above listed features will take for you to get in game, and stable.
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Questions you might have
Q: In the title you said ProgrammerS, not programmer! What's up with that?
A: I'd completely be willing to take on more programmers if we feel they can work together in a team, but there are two caviots. First, I would like to have one that is the Lead, so they can coordinate all of the games features. Secondly, I can only afford the $500 and the CS Warriors and Commoners pack to one programmer at this time, so if anyone would want to join in after that it would be on their wallet to get the CS Warriors and Commoners pack, and I wouldn't be able to pay them the combined $2500 until after we ship our game.
Q: So is the fulltime position possibility only for the person who gets this job?
A: No, ideally I could build a full team of programmers who I can have become full time employees, but I won't be able to evaluate the amount of programmers I can financially support until after this games release. I'd probably be looking for a rounded out team, AI, Gameplay, Graphics, and Networking at the least.
Q: Do you have experience working on Games?
A: Yes, not AAA titles mind you. I worked on the IGF entry Oneiro as the Lead Artist (Art Director), I'm also Environment Designer for the Honorable league of Brutal Beatdowns (DigiPen game), a Gauntlet Style Beat-Em up. I've also taught some classes to teens in Video Game Creation (2D), 3D Character Modeling in Max, Game Modding (Unreal Tournament 3), and 3D Game Design (using Unreal Ed3).
Q: Is Algitt Studios just you?
A: Currently, but only until I get some funding. I've got my entire 9 person Producer/Artist/HR staff willing and ready. But I can't have them working on projects without the (legally purchased) tools.
Q: We are a group of programmers how would that work?
A: Its up to you, you can split the 500, how ever many ways, and then everyone gets paid the difference when the game is released. Or if someone is the leader of your group they can get 500, either way you'll have to choose a leader out of your group as I can only purchase one license of the CS Warriors and Commoners pack.
Q: That's a whole lot of stuff to get in game, especially to code completely new.
A: I wouldn't expect you to make everything from scratch. Use as many resources as you can, I am more than willing to compile a list of resources on GG (that through a little updating) should be able to get you going on a pretty quick path. Ex. A* Pathfindig (TGE and TGEA), World Domination through Collaboration (TGE/RTS Kit), etc
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So feel free to ask questions here (even if your not applying and just curious), I'll answer them to the best of my abilities.
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http://www.algittstudios.com
About the author
I'm the Founder of Algitt Studios LLC. With Algitt I create Indie Titles as the programmer, artist, designer and sound guy. I also work full-time as the Art Director for Exato Game Studios and as a programmer on their unannounced project.
#2
I don't mean that this team is going to be one person, but I can only pay upfront(the 500), and offer the warriors pack to one person. Anyone else who joins I could only pay on release (the combined 2500).
My goal is to get one person who is competent with all aspects of the engine (at least in understanding, not specifically that they are incredible at all aspects) and have them be the Lead Programmer, so they can coordinate other members.
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And I have a list like that (per milestone), I just don't want to release it because it has pieces of my GDD attached to it.
Edit: I added a note about that before the list in the post
02/13/2009 (1:29 pm)
@ Orion: Oh i completely understand and agree. I'm used to working on Game teams with a minimum of 4 programmers.I don't mean that this team is going to be one person, but I can only pay upfront(the 500), and offer the warriors pack to one person. Anyone else who joins I could only pay on release (the combined 2500).
My goal is to get one person who is competent with all aspects of the engine (at least in understanding, not specifically that they are incredible at all aspects) and have them be the Lead Programmer, so they can coordinate other members.
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And I have a list like that (per milestone), I just don't want to release it because it has pieces of my GDD attached to it.
Edit: I added a note about that before the list in the post
#3
02/14/2009 (7:56 pm)
BUMP: I edited the Job post, because a lot of the responses I got. I wanted to make it clear what kind of things I was looking for in a milestone, instead of for the entire project (which is what was listed before)
Associate Orion Elenzil
Real Life Plus
i think you might be underestimating the amount of programmer effort this list of features represents.
i would suggest thinking about what five or so things you really need,
especially at this stage in your project, and going for those.