Importing things. [Please Read]
by Josh Blake · in Torque Game Engine Advanced · 02/12/2009 (4:26 pm) · 5 replies
Hi, my friend and I have purchased TGEA (he owns the license) and I was wondering (we were) how to import things, like the premade city packages, or models at all. I'm looking around for guides but to no avail. Please don't tell me to read about things before I try them, I know how to use C++ and the such, just not the Torque interface/engine. Thanks for any help :)
#2
First, are your objects dif? or dts?
If the object is dif:
copy the object and it's textures to data/interiors/yourObjectsFolderNameHere/
If your object is a dts:
object and it's textures go in data/shapes/yourObjectsFolderNameHere/
Launch your game and while in game, press F12 to open the editor.
Look along the top row and you'll see all the tools available. Your object will be located in the tree on the right. Just look where you want your object, and click the object in the tree.
02/13/2009 (4:55 am)
Joah, The kits that come for torque usually have a readme.txt file attached to them telling how to get the objects into the game, and it really is simple.First, are your objects dif? or dts?
If the object is dif:
copy the object and it's textures to data/interiors/yourObjectsFolderNameHere/
If your object is a dts:
object and it's textures go in data/shapes/yourObjectsFolderNameHere/
Launch your game and while in game, press F12 to open the editor.
Look along the top row and you'll see all the tools available. Your object will be located in the tree on the right. Just look where you want your object, and click the object in the tree.
#3
02/13/2009 (6:15 am)
Quote:I know how to use C++ and the such, just not the Torque interface/engineCheck out the TGEa Documentaion... and what Mike said if you want the short version.
Quote:...download the free constructor from this site and turn it into dts file but i have not done that so don't know.He's right - he doesn't know. You can embed a DTS shape into an Interior shape file (CSX || MAP --> DIF) but you cannot create one with Constructor.
#4
But to access more information on C++ and some of the TDN articles, you will need a lic so your account can access it was well.
02/13/2009 (9:30 am)
Well to import things into TGEA, you do not need to know c++ and the Art Documentation page may be all you need(above links Support>Documentation>Artists).But to access more information on C++ and some of the TDN articles, you will need a lic so your account can access it was well.
#5
02/13/2009 (1:28 pm)
Thanks I figured out the importing last night. But that one post just helped me about DTS files. Are those ones like things like weapon models that the character can use? And static shapes are just what they say they are, static objects. I imported them all to Static shapes apparently. Just one thing, how do I change the weapons the character holds, and the model my character is, and can someone link me to a kit if I dont have it.
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