Game Development Community

TGB refuses to save.

by Marc Zdon · in Torque Game Builder · 02/11/2009 (6:37 pm) · 3 replies

TGB won't save anything anymore. If I exit the program and click yes to save changes it simply crashes.

Any idea why this is happening?

Error message just says APPCRASH

NOTE: This thread was moved by a moderator to the TGB forums.

#1
02/12/2009 (10:24 pm)
Could you go the install directory for TGB (on windows it would be program files/GarageGames, then go into the "tgb" folder and open the console.log file in a text editor (wordpad or notepad works)... if you could post the log here (specifically the last chunk), that might shed some light on it.
#2
03/14/2009 (7:07 am)
I am having a similar problem (different machine than referenced in another post) saving games.

Yesterday I loaded XP from CD and installed SP3 with all known Windows upgrades (except IE7) and all recommended IBM upgrades.

Below is the result of a single scene with three puzzle sprites. It crashes when saving.

Thanks,
Dave


//-------------------------- 3/14/2009 -- 09:58:49 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.70 Ghz
(timed at roughly 1.70 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
DirectInput enabled.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/common/main.cs.
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/tools/main.cs.
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/common/preferences/defaultPrefs.cs.
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000

Using OpenGL rendering. Fullscreen: 0

...

--------------------------------------------------------------------------
Writing font cache to disk (12 fonts found)
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Lucida Console 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial Bold 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 24 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 22 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 18 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 15 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Lucida Console 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial Bold 20 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial 12 (ansi).uft' to disk...
Set::getObject index out of range.
Exporting Particle Editor preferences.
Exporting Scene Editor preferences.
Exporting Image Editor preferences.
Exporting Gui preferences.
Exporting TGB preferences.
Con::execute - 2825 has no namespace: onRemove
#3
03/14/2009 (8:09 am)
TGB 1.7.4, The problem appears to be related to Persist

- Create empty project
- Open the folder containing the project
- Add puzzleArt
- Add puzzlegem_4Imagemap Static Sprite
- Close TGB and choose to Save, it will save OK

- Reopen the TGB project by clicking on the project icon
- Make the sprite persist in scripting
- Close TGB, and choose to Save, it will save OK

- Reopen the TGB project by clicking on the project icon
- Move the sprite
- Close TGB, and choose to Save, it will crash

- Reopen the TGB project by clicking on the project icon
- Uncheck persist
- Close TGB, and choose to Save, it will crash

- Reopen the TGB project by clicking on the project icon
- Move the sprite
- Close TGB, and choose to Save, it will save OK

This post didn't appear where I expected, I also posted here:
http://www.garagegames.com/community/forums/viewthread/87125
Dave