TGB refuses to save.
by Marc Zdon · in Torque Game Builder · 02/11/2009 (6:37 pm) · 3 replies
TGB won't save anything anymore. If I exit the program and click yes to save changes it simply crashes.
Any idea why this is happening?
Error message just says APPCRASH
NOTE: This thread was moved by a moderator to the TGB forums.
Any idea why this is happening?
Error message just says APPCRASH
NOTE: This thread was moved by a moderator to the TGB forums.
About the author
#2
Yesterday I loaded XP from CD and installed SP3 with all known Windows upgrades (except IE7) and all recommended IBM upgrades.
Below is the result of a single scene with three puzzle sprites. It crashes when saving.
Thanks,
Dave
//-------------------------- 3/14/2009 -- 09:58:49 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.70 Ghz
(timed at roughly 1.70 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/common/main.cs.
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/tools/main.cs.
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/common/preferences/defaultPrefs.cs.
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Using OpenGL rendering. Fullscreen: 0
...
--------------------------------------------------------------------------
Writing font cache to disk (12 fonts found)
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Lucida Console 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial Bold 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 24 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 22 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 18 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 15 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Lucida Console 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial Bold 20 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial 12 (ansi).uft' to disk...
Set::getObject index out of range.
Exporting Particle Editor preferences.
Exporting Scene Editor preferences.
Exporting Image Editor preferences.
Exporting Gui preferences.
Exporting TGB preferences.
Con::execute - 2825 has no namespace: onRemove
03/14/2009 (7:07 am)
I am having a similar problem (different machine than referenced in another post) saving games.Yesterday I loaded XP from CD and installed SP3 with all known Windows upgrades (except IE7) and all recommended IBM upgrades.
Below is the result of a single scene with three puzzle sprites. It crashes when saving.
Thanks,
Dave
//-------------------------- 3/14/2009 -- 09:58:49 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.70 Ghz
(timed at roughly 1.70 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/common/main.cs.
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/tools/main.cs.
Loading compiled script C:/Program Files/GarageGames/TorqueGameBuilder-1.7.4/tgb/common/preferences/defaultPrefs.cs.
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Using OpenGL rendering. Fullscreen: 0
...
--------------------------------------------------------------------------
Writing font cache to disk (12 fonts found)
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Lucida Console 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial Bold 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 24 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 22 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 18 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 15 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/Application Data/GarageGames/TorqueGameBuilder/fonts/Arial 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Lucida Console 12 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial Bold 20 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial 14 (ansi).uft' to disk...
o Writing 'C:/Documents and Settings/beagles/My Documents/MyGames/levels_2/common/data/fonts/Arial 12 (ansi).uft' to disk...
Set::getObject index out of range.
Exporting Particle Editor preferences.
Exporting Scene Editor preferences.
Exporting Image Editor preferences.
Exporting Gui preferences.
Exporting TGB preferences.
Con::execute - 2825 has no namespace: onRemove
#3
- Create empty project
- Open the folder containing the project
- Add puzzleArt
- Add puzzlegem_4Imagemap Static Sprite
- Close TGB and choose to Save, it will save OK
- Reopen the TGB project by clicking on the project icon
- Make the sprite persist in scripting
- Close TGB, and choose to Save, it will save OK
- Reopen the TGB project by clicking on the project icon
- Move the sprite
- Close TGB, and choose to Save, it will crash
- Reopen the TGB project by clicking on the project icon
- Uncheck persist
- Close TGB, and choose to Save, it will crash
- Reopen the TGB project by clicking on the project icon
- Move the sprite
- Close TGB, and choose to Save, it will save OK
This post didn't appear where I expected, I also posted here:
http://www.garagegames.com/community/forums/viewthread/87125
Dave
03/14/2009 (8:09 am)
TGB 1.7.4, The problem appears to be related to Persist- Create empty project
- Open the folder containing the project
- Add puzzleArt
- Add puzzlegem_4Imagemap Static Sprite
- Close TGB and choose to Save, it will save OK
- Reopen the TGB project by clicking on the project icon
- Make the sprite persist in scripting
- Close TGB, and choose to Save, it will save OK
- Reopen the TGB project by clicking on the project icon
- Move the sprite
- Close TGB, and choose to Save, it will crash
- Reopen the TGB project by clicking on the project icon
- Uncheck persist
- Close TGB, and choose to Save, it will crash
- Reopen the TGB project by clicking on the project icon
- Move the sprite
- Close TGB, and choose to Save, it will save OK
This post didn't appear where I expected, I also posted here:
http://www.garagegames.com/community/forums/viewthread/87125
Dave
Torque 3D Owner Matthew Langley
Torque